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Market Drift and Fan Loyalty
Repeat posting from a General Forum post that got no responses:
I started my 2x3x8 universe carefully setting Market size to 2 through 9 for each division. My ML level uses smaller cities, no real-life major-league cities are used. One team per each of the lower 48 states.
Examples: Burlington, VT. Escanaba, MI. Coeur d'Alene, ID. Fort Myers, FL. Warwick, RI.
I believe the largest city I'm using is Albuquerque, NM.
Each division started with one team with a market of 2, one team with a market of 3, one team with a market of 4, and so on. 35 years later, only seven teams of all 48 have a market less than 10.
Loyalty, kinda the same way, but not so meticulously done, and the smaller market teams tended to have better loyalty. But several teams started with <= 2 loyalty, and only one of the smallest markets started with a loyalty of 10. 35 years later, only 4 teams have less than 10 loyalty, and three of those is 9.
Is this drift financially motivated? If so, it really should be the other way around. If a teams makes x amount of dollars, it's market shouldn't be set by the game to y.
Update:
In 1986, I went through all 48 teams and reset their Markets and Loyalty. Now, in 1988, all Loyalties are back to where they were before (10, with a few 7-9). But even more strange, in the text on the Financials tab, a team with 0 market (Escanaba) has 10 Loyalty, but the text reads "Non-existant loyalty." A quick perusal of other teams shows the Loyalty text matches the Market text, word for word, no matter what the Loyalty rating really is.
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MWT
Did Tennesee Delaware Mississppi's New Jersey? Idaho ... Alaska!
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