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Old 05-26-2002, 02:34 AM   #13
OOTP Rocks
Minors (Double A)
 
Join Date: Feb 2002
Posts: 119
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</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by JML:

OK, I'll try this again...

I once had a 2B with D run speed and A stealing ability. I played nearly every game of 4 seasons with this guy as my leadoff hitter.

I tried to steal with this guy pretty much every time he got on base. Still he would only end up with 35 steals or so each season.

The reason for this was that he would rarely get a good jump to steal. Usually, he would get on, I would hit "steal 2nd" and he would not get a good jump, therefore he wouldn't even attempt a steal.

Does that make sense? He had low speed, so he would rarely get a good jump, therefore he would rarely head for second base. When he did go, however, he was almost always successful, because of his A steal rating.

Think of real life players: If they have committed to stealing a base, they will usually go whether they got a good jump or not. In OOTP, a "good jump" is required before a guy will even take off.[/QB]</font><hr /></blockquote><font size="2" face="Verdana, Arial">I believe this was put in as a regulating mechanism to prevent a potential exploit in the game. You see, when you don't manually manage each game, a player with a higher speed rating will attempt more steals than a player with a lower speed rating. However, what happens if you are manually managing the games, thus instructing each player when to steal or not? What happens then?

I believe the game was originally intended to have guys who try to steal often but get caught alot to have good speed, but bad steal rating. And then players who have low speed but good steal rating to be guys who don't try to steal alot, but get safe on most of the attempts they do make. When you manually manage a game, what happens is, you could potentially turn these players who "don't steal alot, but get safe on most of their attempts", to steal more often. Potentially making these players into explosive stealing machines.

So to regulate this behavior, they made it so that even when you attempt to try to make the player into an extremely frequent stealer, the game doesn't allow you to, by claiming the "player never got a good jump".

<small>[ 05-26-2002, 08:37 AM: Message edited by: OOTP Rocks ]</small>
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