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Old 06-11-2006, 02:20 PM   #29
Elendil
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Join Date: Dec 2003
Location: the dynasty forum
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Quote:
Originally Posted by jbergey22
Anyway, the first thing that was always talked about was how much faster 2006 was going to be over 6.5. This is true in some areas but more the most part I can get a lot more accomplished in the same time playing 6.5. 2006 may sim faster, however the other areas right now just frustrate me, game play,(1 game takes an hour in 2006 while 6.5 takes appx 10 minutes) making changes(I click on a player in 6.5 I get an immediate player screen up, a couple more clicks I KNOW the player. In 2006 between lagging around and having to look up KEY categories on different parts of the card, it is taking me too long to recognize players), setting lineups(Trying to figure out what players belong in each minor league level is an exhausing task in 2006, in 6.5 with the simple transaction screen and the set minor league pitching and hitting screens all on one screen, this task seemed simple.) I jjust wanted to start the game with my own draft, I figured it would take 3-4 hours. It took me 3 hours just to get through pick 20 before I had to let the computer finish. It is great that this stuff is being added, but I just dont have time to complete a 2 day draft, spending hours a day changing lineups because I cant trust the AI to do anything right.

I am all for the NEW stats in 2006 except at this point I am wondering, what exactly do they mean? Does a batters average on 0-2 mean anything, is there any rating that make them hit better on 0-2 counts? Its great that they are there but I just dont see how they are going to matter if there are no ratings that make them better in certain situations. Right now I am just wondering if they are there for dressing when all it is doing is slowing many aspects of the game up.
I've been playing the demo & have to agree on all the above. At first I was excited by the full minors and the inclusion of VORP in the stats, but that excitement wore off when I actually tried to play. So far I haven't noticed egregious AI decisions, but the inability to make transactions and read player cards smoothly is really annoying. Full click-and-drag functionality needs to be brought back.

The most disappointing thing about this version is the persistence of the ridiculous "movement" rating, bete noir of OOTP statheads. At least GB/FB % now affects BABIP, but all that means is that now FB pitchers are more desirable (yes, GB pitchers get more DPs, but still...). The real downside of FB pitchers should be that they allow more HR's. Abolish the movement rating!

I'm sure all of the above will get worked out eventually, but until then, 6.51a + Catobase remains the gold standard in baseball simulation.
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