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i hope its not a dead issue, since I feel that it is still a very important one... at least, for the minimum, RBIs (and runs?) need to be 'fixed'.
I have no programing knowledge, but sometimes it helps to think outside the box...
perhaps another 'block/byte/ 256whatever' could be added, and when the RBI byte reaches 255 it stops, and then starts tallying on this new byte.
the game code could then have a small modification that would add these bytes together.
as I said, I know nothing of programing, but it seems logical enough to me, and sounds like it would not add much, if any, overhead to the game.
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