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The problem with quick starts...
Initially - I thought the QuickStart feature would be something I'd love... but -- I'm afraid I'm puzzled about why it even exists.
Essentially - it seems no different than just making a backup copy of your *.lg folder.
I play with real MLB teams/logos/leagues/etc - and have added ML parks and park effects. What it seems like I should be able to do -- after getting all this setup done -- is save as a quick start.
Then - loading a quick start implements the rules, names, logos, and league structures -- BUT regenerating players and coaches.
Call it silly, call it an exploit, call it whatever... I don't like to straight away edit my coaches and players, but there are certain....qualities... I look for in my inaugural draft - and if I don't like the initial class I'd like to just be able to snap regenerate the players and coaches.
However - QS doesn't seem to work this way... It just basically copies my old league into a new league.
I've been trying to get by doing what I always did since ootp3 - keeping a "template" league, then creating a new 'chaff' league file -- then copying certain *.dat files from my old league to new.
However - with the new scouting system, this no longer works. Since there are certain "tied" components (the scouting file, for example... don't keep the scouts, the scouting, and players files together -- you get no initial scouting reports). Additionally -- I'm getting an awful lot of crashes.
No doubt - some (if not all) of my crashes are caused by it not being a good idea to mix and match these dat files the way I do....
But I'm dying here - the alternative is to literally spend hours retyping team/league names, retying logos to teams, re-entering park effects, resetting stadiums, etc.
PPLLLLLEEEAAASSEEEE investigate the possiblity of accomdating this - simply providing an option for quick starts to "Regenerate Players and Personnel" would make me eternally grateful.
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