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Old 06-04-2006, 12:59 AM   #26
sljchung
Minors (Double A)
 
Join Date: Feb 2005
Location: Taiwan
Posts: 188
Quote:
Originally Posted by Dark Horse
Creating a large universe is time consuming. But you don't really need to save during creation.

The only thing that needs to be done in the initial setup is to decide:

1. The number of leagues (including the league nations)
2. Minor league affiliations
3. Structure for each league (including #divisions, #teams)
4. Foreigner percentage for leagues
5. Player Creation Modifiers and Equivalencies
6. And, if you are not starting the league with an Inaugural Draft, the Typical Salaries.

Everything else can be changed once you Start Game. As long as you don't advance any days, you can go back to Game Setup as many times as you want (need) to edit league names, division names, team names, award names, options, rules, whatever.
I still like the feature to allow us save before player pool is generated. However, the 6 things you listed above is good enough for me before the save feature is implemented.

Can we also have a * or something next to the settings that MUST be set before clicking the START GAME button? An in-game notification/indication on things that cannot be changed will be very helpful.
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