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Old 06-02-2006, 07:46 AM   #82
Eumel
Major Leagues
 
Join Date: Mar 2003
Location: Germany
Posts: 499
It probably would have been smarter to stay on the safe side and sacrifice that extra byte per RBI number, IMO. Now, I'm not interested in leagues with inflated hitting, so this won't be an issue for me. However, I can't imagine the impact on database size and sim speed should be that big. For most situational stats, one byte for RBIs is enough -- maybe even for all of them. In that case, the whole thing amounts to one byte per player per season and league -- way less than a megabyte, even for large universes. Sim speed effect should not be that large either -- you need to update one RBI season total per player and game, alongside with countless other stats.

Of course the isssue when changing this would probably be something like savegame incompatibility....
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