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Originally Posted by RonCo
Sigh...
I think the right solution to this is to improve the AI that decides how relievers will be used. Greater control over platoon advantage (as was discussed in another thread) is a key place to start. All you need to do to see what I'm talking about is to read about 30 game logs. OOTP usage of relief pitchers is better than it was, but it's still got a long way to go. Improve this, and I think you're a long way toward the goal you're trying to achieve.
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I agree with this wholeheartedly. The problem could be solved, atleast to a large extent, by improving how individual relievers are used. No need to have a hidden across the board bump in talent or effectiveness for relievers.
I am brand new to this game. I just downloaded the free v5 version a few weeks ago and am addicted. The two things that stand out most to me as "weaknesses" are the trade AI and the bullpen management AI. Of course, these are probably the two most complicated and dynamic areas of baseball; so it makes sense they would be trouble spots.
Looking forward to the upcoming version.