You can get a hint of the salary customization in the game from
this blog of Markus' from December.
I'll quote the relevant paragraph below:
Quote:
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But now you can not only customize the rules, but also the basics of the financial engine. You may set average salary figures (split up by player quality) and average attendance numbers. That, along with the global financial co-efficient, allows you to shape the financial system of your virtual baseball universe. You can have a beer league for example, where the best players earn $2,000 per season while only 50 people watch the games. Or shape a league of superstars where the average player earns $10,000,000 per year and the stadiums are packed with 100,000 people per game. It’s in your hands.
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