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Originally Posted by Skipaway
I don't think there are enough studies about what's suggested here to come up with reasonable ways to generate players and accurately simulate them. Or you just want complicated cosmetic stuff?
I don't see a way to have this helping the game to be more real.
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In fact, it's impossible. Accurate statistical simulation and meaningful pitch selection are contradictory. The stats achieved in real life depend on pitchers making certain pitches and batters reacting certain ways to them. Changing the pitches will change the statistics (assuming the computer hitting AI is at least slightly intelligent). To give a simplistic example, if someone were to pitch a game consisting of all fastballs, batters' averages would skyrocket. As user-controlled pitches become more meaningful, statistical simulation becomes less accurate. With accurate statistical simulation, pitch control is meaningless by definition.
edited to add: Of course, this is all assuming we still want our simulations to be statistically realistic. If we don't, then bring on the user-controlled pitches....
edited again to add: ... which of course will lead down the same road all other non-statistically accurate sports games go... they eventually become too easy to beat.