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Old 04-17-2006, 01:01 PM   #20
mrbill
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Join Date: Jul 2003
Location: LA, CA
Posts: 982
Quote:
Originally Posted by doug melvin
This is completely anecdotal, but my experience is (for fast players-- speed >60), Bunt for hit can add between 5 points of BA per bunt for hit points above 1. The effect explodes in the dead ball era, where it can make all the difference in the world. I've exploited this for any number of players across many historical eras (1900's, 1940's, 1960's, 1980's and fictional at the very minimum). IMO, should be toned down as well.
I think it is toned down... from the study I did, if your statement was right about +5 BA for every rating over 1, the 5 BfH team with 100 Speed should have hit 20 points better than the 1 BfH team. But, they were nearly identical over 10 seasons of data (120,000 AB).

The only two possibilities I can think of that might be worth testing on that:
- The Team BfH slider doesn't have the same effect as the Personal BfH slider, so I should move every individual's slider to the max
- The effect may only be noticeable if you sim out the games and bunt even more often than the AI would at the maximum setting

Do you play out your games or just sim them, to see this apparent effect?
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