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Originally Posted by Twelvefield
DaveHorn, I completely and absolutely disagree with you on your topic. I believe that OOTPB needs a graphic, animated representation of baseball the way real baseball needs kids in the stands, peanuts and hotdogs for sale from the vendors, and endless summer days. I guess I'm not just your average die-hard OOTPB user for seeing that.
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Twelve - this already exists and is done better by a handful of now unlicensed and one licensed product for consoles and handhelds. (XBOX/XBOX 360/PS2/PS3 soon/GameCube/DS/PSP). These best of these games are always ported or simultaneously released for the PC and have been available for years.
My point is that is a company like EA/Sega can't make a good baseball arcade AND baseball simulation game, how possibly could SI?
Baseball is still FULL of hundreds of things that happen in real life games that we diehards would salivate if we saw these things occur in our game logs. In addition to the dozens and dozens of things the game does but doesn't do or doesn't always do perfectly.
I'm sure I'm not speaking for 100% of the OOTP user's, but I bet I'm speaking for a vast majority when I say, we want the PERFECT baseball simulation not the perfect baseball game. And since you can never really be perfect, I can't foresee OOTP ever being so perfect that we begin asking for better gameplay graphics. We want every little nuance of the game coded and better AI LONG LONG before we want to see 2D/3D models of little simulation men running around the bases!
I read the new game doesn't even support sound (not sure if its accurate, but I thought I saw Kuffrey said that) and I give a big big cheer to that. That means that Markus/SI understand what we want. Instead of wasting time with idiotic things like sound that have nothing to do with the baseball simulation, they threw them out and said lets make our simulation better and not worry about cotton candy for the console generation.
I'm just glad its Sega and not EA or most other major PC game publishers. Sega is probably #2 next to Nintendo (I know not PC) as far as major software publishers who don't always follow the norm. They are innovative and take risks. Sometimes they win some and sometimes they lose some. For example, releasing FM 2006 for XBOX 360 is exactly what I'm talking about. I've never played FM, but I'll buy it and try it just based on the fact they are publishing it for the 360. Even if I have to import it, because I'll bet its not going to be sold on my side of the pond. FM 2006 must be the first simulation game ever released for any console ever. Its the first that I know of anyway.