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Old 03-11-2006, 11:33 AM   #10
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another question about creating players

Quote:
Originally Posted by reds1
The only way I know is that you can edit the player to your heart's content once the game has generated him (ratings and practically everything else).
I did this quite a bit for each season's amateur draft in a previous solo league.
reds1,

You have a lot of experience in editing generated players and watching them develop. So help me with the following:

My dream is a J. Henry Waugh-type universe, but I'd let the program generate the first year.

No minor leagues.

Year 2 and beyond, I'd generate "Rookies" with identical, average ratings and stats, to replace the 24 players and pitchers who must "retire" because they trail the league in performance. Just to keep it simple, like Waugh, I'd set the standard of failure at lowest batting average and highest ERA.

Eliminating such variables as park effects, do you think the Rookies of, say, Year 2, will perform similarly throughout their careers, or will some blossom into Stars/Aces while others just blend in as average Regulars until they sink to the bottom?

I know that all the better players will age and retire, so some years I'll need to create more than 24 Rookies.

Sure, I could let the program generate minor leaguers, but I don't have a lot of time to micromanage the roster -- I just want to watch the players rise and fall and enjoy the games.

I'm fiddling with the free version 5, by the way. If 6.5 and the upcoming all-new version would affect your answer, please explain how.

Thanks for your -- or anyone else's -- wisdom on the matter.

Geoff
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