</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by joshuaaaaaa:
<strong> </font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by JML:
<strong> </font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by joshuaaaaaa:
<strong>What's the difference between Traditional and Talent.</strong></font><hr /></blockquote><font size="2" face="Verdana, Arial">Try it. It's pretty self-explanatory.</strong></font><hr /></blockquote><font size="2" face="Verdana, Arial">Okay, so I tried it and it was pretty self-explanatory. That's what I get for responding to things like this when I'm at work and aren't able to actually run the game.
My difficulty with going on straight Talent is that not all players have developed into their full talent ratings, so it can be pretty misleading. To me, using "reduced" would present a pretty good challenge, and would be more realistic than "Talent only." I'd be curious about others experience with this feature.</strong></font><hr /></blockquote><font size="2" face="Verdana, Arial">Talent only forces you to go with historical performance and would be extremely difficult, without some historical performance to base it on... so its not the best way to go the first year or two of a league (IMO); but after a few years of simming when you have a feel for a few players on the team it could be neat to switch over and have to go on results and the players overall talent which would make the game pretty challenging.
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