View Single Post
Old 02-22-2006, 11:56 AM   #15
Mike Donlin
All Star Reserve
 
Mike Donlin's Avatar
 
Join Date: Sep 2004
Location: Life, friends, is boring.
Posts: 840
Quote:
Originally Posted by battists
Mike, I'm not sure I get what you're saying, but it seems to me that this setup would allow you to achieve what you wanted. Hopefully, I will be able to do a "deadball era" in my testing and post the results. Although, I'm not much of a historical simmer.
What I'm saying is that as it stands now, if I want to create a deadball league with deadball-era players (i.e., for example, much less home run power), I need to *both* alter the league total numbers *and* the player creation numbers.

This is annoying for two reasons.

(1) I have to guess how much I should lower player creation numbers to reflect my new league totals. If I reduce the number of home runs in a league by 50%, it never works out just to enter -50% in the player creation power modifier. One is always guessing, fudging, and it is never as accurate as it could be.

(2) If I want my league totals to change, and my players to reflect those changes--say in the transition from deadball to 1920s play--I have to constantly change my creation modifiers as well.

My point is that this would all be so much easier if the default league total numbers were present-day MLB numbers, and thus no creation modifiers are in play. If, however, I alter the league totals, then the creation modifiers would also automatically be altered as well.
Mike Donlin is offline   Reply With Quote