|
Problems with amateur draft
1. Draft pool generated using 4.2a, but the draft was run using 4.2b.
2. League settings call for a 12 round amateur draft.
3. We had an expansion draft. In order to get the players on the right teams, I filled A ball of both expansion teams with players, traded for the proper ones, then released the created players, figuring it would add them to the amateur draft.
2 problems:
1. The players I created were eligible for the FA draft, and weren't in the amateur draft pool. These were all A ball level players.
2. It looks like the game only generated enough players for 5 rounds. After the 5th round, the draft stopped. Looking at the FA pool, there isn't enough kids for another 7 rounds.
__________________
Joe
Success isn’t owned. It’s leased. And rent is due every day.
|