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Hall Of Famer
Join Date: Dec 2005
Location: Kansas
Posts: 2,378
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Universe of Leather Boxing Assoc. (UoLBA)
I am pleased to announce the formation of the UoLBA (Universe of Leather Boxing Association). Below are the rules for this universe. I made for some pretty complex timelining, scheduling and matchmaking systems, but most of the work is done up front as I developed formulas within my fighter spreadsheets. I'm going to start out with HW only until I get the system down, then probably extend to other divisions later.
INTRO
All HW fighters are eligible, whether retired or active. Fighters will be collected from TCBA as well as Cornerworks and OOTP sites.
Fighters will be timelined, beginning with the year 1890. Fighters have a 50% chance of starting their careers in the year they actually began (pre-1890 fighters rounded up to 1890). Fighters have a 50% chance of starting their careers in a different year, randomized from 1890-2000.
- Fighters will be hidden from me until they actually appear at the beginning of an UoLBA year. For example, if Joe Louis has been "time machined" to 1974 using my spreadsheet randomizer, he won’t appear on the active list spreadsheet until 1974. This mystery will add to fun for me.
After the fighters have been timelined, all 1890 fighters enter the league in their primes and make up the beginning fighter pool. New fighters are added each year, and old fighters will retire using retirement rules outlined later.
Newly added fighters will have a 20 bout auto-schedule session against tomato can fighters prior to entry into UoLBA to establish a record.
SCHEDULING AND ACTIVITY
Three fight cards will be scheduled per month, with 6 fights on each card. Each month, boxers are checked for availability. The chance that they fight is based on the TB Conditioning rating as follows:
1 (Near Perfect) 70%
2 (Well Conditioned) 70%
3 (Borderline Condition) 65%
4 (Weight Problems) 60%
5 (Party Animal) 65%
6 (Aging Inconsistent Vet) 45%
7 (Inactive) 30%
8 (Fights too Frequently) 80%
9 (Headcase) 70%
10 (Malcontent) 65%
11 (Physical and Mental Problems) 40%
12 (Seldom if Ever Trains) 70%
Activity in the previous month also impacts fighter availability:
Fought last month – minus 25% from above
Fought last two months in a row – minus 50% from above
Fought last three months in a row – cannot fight (mandatory time off)
Additional Adjustments based on damage suffered in previous fight:
1 cut – month off
1 knockdown – month off
2 cuts last fight –month off, 20% off following month chance
2 knockdowns – month off, 30% off following month chance
1 knockout – 1 month off, 50% off second month chance
1 tko – 2 months off
Adjustments based on inactivity (not due to injury,KD,TKO, KO or mandatory time off):
Inactive 1 month – increase chance by 10%
Inactive 2 months – increase chance by 25%
Inactive 3 months – increase chance by 50%
Inactive 4 months – 100% chance of fighting
MATCHMAKING / DESIRABILITY
After determining availability, all fighters deemed available are given a matchmaking value based on the following formula. The resulting number is a fighter’s desireability factor. This number must be at least 1.
Draw Power, 2 points for each point.
Current Ranking, Champ is 25, Ranks 2-20 get inverse points (2 gets 19, 3 gets 18, etc.)
1 Point for every win over .500 – max 20.
10 additional points if fighter is undefeated.
Points are totaled. Each player gets a roll value based on his desirability factor divided by the total matchmaking points for all fighters in that month. So in other words, if John Dwyer is active with a desirability factor of 40, and the combined total is 400, John Dwyer would be assigned 10 of the total rolls available on a scale of 100, or 10% of the total fight possibilities.
A fight card spreadsheet is created for the given fight month. 18 sets of cells are set up with a formula to display random numbers between 1-100. These numbers correlate to the numbers that are assigned to the available fighters. So, as in the example above, John Dwyer has a number between 1 and 10, and the random number is 6, Dwyer is the fighter assigned to the fight. After the 18 bouts are preliminarily assigned, each fighter with multiple pairings chooses his preferred fight. This happens only if he is the more desirable fighter in that match. If not, he will not have this choice. As slots open from this selection process, new random numbers will be generated to fill them. This continues until all matches for that month are full. Any available fighter still not assigned to a match forfeits his right to fight in that month.
VENUES
There will be 9 venues randomly chosen each year in the UoLBA – 3 will be considered A list venues, 3 will be B and 3 C. Only 3 of these venues will be active per 4 month period – 1 A, 1 B and 1 C.
Once the fight card spreadsheet is completed, the combined desirability totals of the 18 fights are ranked. The highest ranking fight is the A list venue Main Event, the second goes to B’s Main Event, etc. This continues down the fight cards until all fights are assigned for that month.
RANKINGS and DETERMING THE CHAMPION
The UoLBA will rely on Title Bout game to assign rankings.
The month of June of 1890 will be devoted to a 16 man tourney to determine initial world champion. This tourney will be comprised of fighters ranked 1-16 in the game. By this time, each fighter will have completed a 20-fight early phase against tomato cans, and will have at least 22-24 total fights under his belt.
From this point on, any fight assigned to the champ is considered a title fight, and the challenger must come from one of the top-five ranked fighters (randomizer re-randomizes until at least one of the champion's fights is against a top-five contender). If after two fights the champ has not yet faced the number two ranked fighter, he must face him in the third fight. If one or both are not active during that month, then the champ must rest that month, and continue to rest until both fighters are active.
AGING/RETIREMENT
Fighter will follow Cubedrum’s aging system, entering as PRIME fighters with 100 fight points. Additionally, I like the idea of the shock retirement I saw listed in someone’s universe, and will initiate that in this league as well. So after 30 wins, a fighter has a roll to determine if he retires, the probability equal to 1% for each fight over 30. This roll is x1.25 if rolled after a loss, and x1.5 if rolled after loss by KO or TKO. The fighter will have a 50% of possibility of return from retirement in year two, modified down by 10% for each year he remains in retirement.
Last edited by bigMatt; 01-08-2006 at 02:06 AM.
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