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a few ideas... and I'm by no means a long term player or an expert. It seems like a teams initial income levels for TV (local and national) and more improtantly, merchandizing, are established as a function of the INITIAL Payroll from the opening draft. Teams that draft a high payroll from the start automatically seem to get an income advantage that lasts forever (has anyone simmed over time to see if the highest 2 or 3 teams in initial payroll end up as teams with great long term success?)
I'd be curious if starting teams on relatively equal incomes made a difference (identical national tv, some disparity in local tv to reflect market size, loyalty, etc and merchandizing based on the prior years attendance, not based on what is needed to meet the initial draft's payroll). Maybe to offset the first years payroll to income disparity, start the teams with a higher cash balance, which would tend to disapper over a year or 2 as the high payrolls come down to salary cap...
just some thoughts... I try to do something similar as a "house rule" in my solo league to try to even the dollar playing field somewhat.
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