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Best of Both Worlds....
I would like to see the best of ratings vs. stats input. Why not have the game input be ratings but then when have an expected stats line shown for the ratings entered. It would be much easier to have to have a database of the 10 or so ratings fields, this also would allow you to enter different values for the splits also. So if you enter the ratings for a player it will spit out a reports stating something like:
Joe Blow .240 600 144 18 3 17
Joe Blow .255 600 153 22 4 25
Joe Blow .270 600 162 28 5 33
The three lines would represent a lo, mid and hi expectations (the reals stats could have more data printed - I used avg, ab, h, 2b, 3b, hr) Of course the stat lines are what a player should or could be. You still need the development factors included with some developing others not so much....
Because of simple luck the difference of 18 hits in 162 games is 1 extra hit per 9 games so this is very feasible. Also the 2b, 3b, hr are not prorated numbers but lo-hi expectations. You could get the .270 with 17 homers. This would be nice because the input for players could be a simple ratings system and then the roster creator could just adjust for the players that did not rate well. A lot easier method and more native to the game itself - no conversion required by the game. Also the only ratings needed for defense would be range and fa. The game as it is now gives you unreliable ratings from the input of stats. This would allow defenses from across different eras to be more consistant and a good player in the deadball era would not be a terrible fielder in the modern era because of equipment changes and the lower FA of the past.
I like this because you can now enter the same stats for two players and get two different sets of ratings and careers anyway. This just makes it an easier input and you get the same basic output of stats. The game is based on ratings so entering the ratings is already putting the player creation in the games "native" language...
Giving you a translation report shows you that the ratings entered will give you the stats you expect but in a range so that it is not an exact science....
The down side to this is that the roster creators now use the lahman database structure as the model for input. but putting the stats into a database and rating them in groups would be a way of still using lahmans but the creating a ratings database for the game to use....
Just an idea....
Last edited by SandMan; 12-04-2005 at 12:53 PM.
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