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Old 11-29-2005, 03:58 PM   #17
andymac
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Location: Effingham, IL
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Quote:
Originally Posted by QuestGAV
Then roster creators are projecting whole statlines, which seems even less reliable than projecting ratings. I suppose it doesn't hurt for the ability to be there, but does it really simplify life for roster creators?

It would be nice to have the game create a skeleton database or spreadsheet that you can fill in with all your player's stats (or ratings) along with their characteristics so that no one has to use the in-game interface for something it wasn't really designed to do on such a large scale.

Well, I think most roster creators use statistics already (typically last year's numbers) as the base to their ratings. There are also many different places where you can get predicted statistics for the upcoming season (which is what I would use to create a roster set). So, the roster creator wouldn't really be coming up with the statlines themselves in most cases (though they could). I believe this is how GForce went about it during his roster creation hey day.
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