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Originally Posted by Bobble
Here's what I do. I create what I'll call a team file. It's a PSP file that has got the uniform layers and a layer for each face I use with that uniform. Then using that, I just save as a .bmp for each .bmp I need. You don't need a seperate PSP file for each person, just each uni.
If you've used the bags of heads, then the heads are easily accessable. It shouldn't take too long to recreate the guys with new unis.
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I do something very similar. Each uniform(shirt, hat, logo) is a different layer within the PSD file and I activate the appropriate team and then save as a .bmp for the player. I currently keep all the heads (about 250) and uniforms in one Photoshop file but at 23MB it is starting to get fairly large