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Originally Posted by Pymont
Are you using SkyDog's creation modifiers?
I don't have the time (or inclination) to do an in-depth study on the effects of SkyDog's modifiers on in-the-field play, but I didn't have a problem before I created a new league using his numbers. In that league, I had all the problems you're describing and more. In 40 games, my team never scored more than two runs in a game, never turned a double play, and never stole a base in spite of the fact that I had three players with "Base Stealing" >85. Putting on a hit and run meant an almost automatic line drive double play. Speaking of double plays, my guys once hit into nine DPs in a nine inning game. My ace starter was 0-10 with a 1.59 ERA. In all those games, I don't recall any of my players getting a hit with a runner in scoring position, EVER. Our overall record was 2-38, with both wins coming in 1-0 games. This was with the difficulty level set to Average, by the way.
I thought something might be corrupted in the league file (or some such), so I uninstalled the game, ran scan disk with the surface scan, defragged the hard drive, re-installed the game and re-created the league exactly as it was, from scratch. Nothing changed. Managing games was still torture.
Then I remembered that the problems started when I incorporated those creation modifiers. I reset the league, changed the creation modifiers back to 0, and started over. Play went back to normal.
Okay, that's anecdotal, I realize that. Has anyone else managed their games in a league that used SkyDog's modifiers, for good or ill?
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For what it's worth, I am using Skydog's now (9th season, fictional, and I play manage about 99.5% of my games). I've had nice statistical averages and nothing overtly unusual and while the first several seasons seemed a bit strange (I had a
lot of remarkably good ptichers and relatively few good batters, I decided to pretend it was an anomoly (such as seen in MLB in the early 1960s) and continued on. I have seen a rise in single-season homers in the last two years and things are working nicely for me. Again, empirical evidence to be sure, but I have liked skydog's system, at least for this game (I typically run 2 or 3 concurrently).
My team is set to small market (based on population modifiers I use) and typically does well, once winning the championship and once winning 104 games (162 game) but usually we play .500 ball.
I've not tried the manager mode since it first came out. Watching my best batters hit .203 depressed me and didn't create the statistical norms I would have preferred.
I don't know how useful this will be for you, but I can at least say that skydog's numbers have created an intereting league with balanced numbers and I have won games with it. Hope this is helpful!