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Old 05-25-2005, 05:06 AM   #16
DougWyatt
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Join Date: Dec 2003
Location: Michigan
Posts: 1,117
Quote:
Originally Posted by 84CubsFan
So I'm inclined to believe, as most people here do, that Markus didn't change anything in v.6 and didn't code in hidden ratings factors...

But that leads to the question, then: do stats therefore mean anything at all? Does this mean, that is, that in our online leagues we should always trade based on ability ratings and never based on production? Because if the difference in production between two same-ability players is really just a function of random calculation, then we should *always* trade the 65/65/65/65/65 guy who averages .330/.390/.465 per year for the 75/75/75/75/75 guy who averages .280/.335/.415 per year. But because of the way things have panned out in my experience with the game, this is something that I, personally, would never do.

If there are no hidden ratings modifiers, do stats mean anything in OOTP?
I'm probably wrong - cuz, well I suck lol - but I like to think they do. I think previous performance and ratings are factored into the die roll.

I also think that previous performance is weighted less for younger players, and more for veterans to give players a better chance to realize their ratings - yet allow veterans to be what they've been.

And - if it's not like that - well, it should be
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