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Originally Posted by Bobble
I'm not sure I follow. Is it 100 guys in a white uniform with a blank red hat and then 100 guys in a white uniform with a blank blue hat, etc.? Sounds like a good idea.
If you're making 3200 heads, it would be great if you could save those in a seperate file. They could be downloaded seperately and used with the Deft template to make custom player pics for guys who want to make player pics in a custom uniforms. We've only got a couple hundred "heads" now. This would be a great contribution.
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That was my idea - to have TEAM fictional faces w/unis - but no logo in groups that are color-base. Group one will have the light jersey with red hat, two would have the same but with pinstripes, three the same but with sleeves, four with piping, then I just go to another color scheme. My choices were to be very MLB looking sets. (RED, BLUE, BLACK for the main colors and then add 4 that are single groups(green/yellow like Oak, Purple like Dbacks etc..) These would be in .BMP/JPG so the end user would not necessarily need photoshop or PSP. Then someone who downloaded a group would just have to create on cap logo and uniform logo to "paste" over the players or to keep them "AS IS". This would be easier than someone creating their own unis and then piddling around with SI FACEGEN to get the faces or importing a bag'o'heads pack, and then adding Hair, Mustaches etc from BOBBLES hair pack....I was trying to cut out all the time consuming processes. Of course this would be for fictional teams mainly, but could also be used for MLB teams. This would also allow users who want a uniform to be consistent among their teams to just pick a pack look at the team roster export and just assign a group of players from a pack to the roster numbers.....no modifications needed if having the logo is not important but look and feel of a team uniform is....
On the second - I was going to put out the faces in PSP format like the Bag'O'Heads also for those who want to do it themselves. My only concern was that I take a head and make 4-6 different faces with it. My numbering system is basically ZXXX, where Z is face#, and XXX is face template 001-999. After I get to 1000 templates I start numbering from 00A. Simply if I like a face call it face 100) and make 5 heads from it, the newly create faces would be 1100, 2100, 3100, 4100, 5100. It is pretty amazing how just adding hair, tinting the skin tones, and skewing the head slightly can create players that are different....without recreating a seperate new face in facegen for all players.......some users would not want to have the "same" template in their set.....
I will release the faces as well as a the roster/team fictional set as soon as I complete enough of them and have them uploaded to the OOTP Download Center.