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Last Rites, Part 3--what have I learned
Well, on a practical game play level, I learned two valuable lessons:
Being agressive on the bases is great, but I need to be sure I have the players to execute the plan.
If you have a shut down reliever, he can get outs in the 8th just as well as the 9th.
On my GM sked level, I was very pleased. It worked as well as ever and the teams had the seed of a personallity. Not perfect, I saw somethings that will have to be tweeked when 1946 rolls around, but overall very pleased with the results. I even liked the fact I ended up with a bad GM, made my managing job more challenging.
But most importantly, what did I learn about dynasty? Honestly, I thought I had put some thought into 3rd&4th, but when I sent the CPU to be debugged, and I had that month to think about what "Prologue" is leading to . . . yeah, big difference. I learned that a story isn't necessarily for the reader, it can be for the creator. We're building these universes, and there is a story we're telling. It can be like the Pale Hose, where the story can be viewed as game by game--each loss building a legend. Or like Pat O'Farrell, where we follow our favorite player and his circle of family, teammates and friends. Or like Chappy where it is all about the team and the vision he has for them. Or Tiger Fan where you're curling up with the days paper and following sports like we did before ESPN and the 'net. And I'm not even touching on people like UG or goroyals or metsgeek who tell stories different ways. We all have stories to tell. And, like BigSix has pointed out, he'd care about Pat, follow Pat, even without the dynasty board--I honestly belive he'd write the same letters and telegrams if we weren't here. I, on the other hand, had a good structure, I had a good league--Craig said in Y0DA's countdown it captured the "small market" league many try for. But when all was said and done, I never looked at the league as anything more than, well, math. And so, knowing I was slowly losing my interest, I started thinking about what was next--I honestly thought I'd be starting a 1946 league. But the more I thought, scribbled, planned--it exploded into a whole universe that I had never thought possible with a sim game. When you are used to not being able to create a history, it takes awhile to warm up to the idea. And then I started thinking about the people needed to create a history--owners, writers, players--and it showed me how far from what I really wanted 3rd&4th is. Good idea, yes--but I didn't execute it in a way to make me want to keep it alive once I discovered what was lacking. Maybe when OOTP12 comes out, I'll revisit the idea--but things like the team/league conflicts that are starting in Prologue will be there. If I don't care about the players/teams/league why should you?
Well, I hope to see you all in your threads and in my newest project. Already--even with the blur a simmed season can be, I feel it is much more alive, much more real than I made this world.
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It was a mistake to come back.
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