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Oh no - not again :)
Oh well... one of those topics that never goes away. I thought I'd repeat something I said months ago on the subject however...
I will agree I cannot (with the possible exception of less that a half dozen players in history) come up with "statistical" proof that clutch hitting exists - and as such, doubt that players in a simulation should have such a rating.
HOWEVER, in the case of OOTP we have both real and fictional players. Although I wish I could turn off the clutch hitting rating for real players, I really like the idea of having it for fictional players.
Since I'm not trying to mimic a real career, the clutch rating gives me another variable for a player that doesn't exist - kind of adds to a personality I don't really know, thus making him more real. Since the clutch rating (in that context) simply makes him a "bit better" than his raw stats would make him - it adds a level of personality I wouldn't have had otherwise.
Back to real players... I think there's more chance you can find a "choke factor" statistically that you can find a "clutch factor".
Henry
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