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Old 09-20-2002, 11:37 AM   #4
CubsFan
Minors (Double A)
 
Join Date: Apr 2002
Posts: 150
Quote:
Originally posted by sixto
but i actually get complete games out of starters throughout the league quite often. i'm not really sure how the game has managed to do this, actually. i did bump some starters up to A endurance, but also i guess the sim recognizes 3-pitcher rotations as a time for higher endurance? i'm not really sure.

-6
I assume you switched to "Dead Ball Era." If so, check the default settings ("Edit Era"). You'll find that Pitcher Endurance is a variable. In the Deadball Era defaults, it's set to its highest rating. Thus, many more complete games.

As to Error settings, I think this is a feasible request. A suggestion for implementation--Instead of fielding percentages, apply a fielding rating that is separate from Range--sort of a hands/arm rating--a fielding accuracy rating. Then, error rate could be toggled in Era settings, just like hits, HR's, K's, etc.

And a final request (I like to plug this one from time to time)--Can we change the way Era settings are implemented. Yes, they are configurable, given the time. But, how about something more user friendly? Like, we input the stats of an "average player" in our league. Or something like that, which ends up generating results just like the current sim engine does. Just a thought.
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