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Old 03-11-2005, 06:12 PM   #18
sixto
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Quote:
Originally Posted by Carlton
The best option I feel, is to have it in the era settings, much like the leadoff AI...where you can choose whether offense, defense or neutral is more valued at a given position.
This is a very good idea. But having a game-calling rating is not a good idea. Of course as andymac inadvertently mentioned, some catchers or shortstops even today are kept on for supposed defensive or leadership qualities. It's not an era setting, it's a coach setting. Fortunately managers with different personalities should be a part of v7.

Also, you can assume that ability to call a game is wrapped into a catcher's defensive ratings. For historical teams, it's double jeopardy - what happens to stats when you put a catcher with high game-calling ratings with the pitching staff that historically benefited from throwing to that catcher?

It's the same reason that park effects shouldn't be used for historical leagues unless you use park-adjusted stats to generate your players.

The bottom line is, there is little benefit to creating this sort of micromanagement aspect to the game. If a catcher is a good game caller, then that will be evident by the team's low ERA, or by young pitchers whose abilities improve.

Last edited by sixto; 03-11-2005 at 06:14 PM.
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