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For logos, I'd recommend a vector-based drawing program more than a pixel-based photo-editing program.
This is not to say that the effects a photo-editing program like Photoshop can do are not useful and interesting, because certainly they are, it's just that I think a vector-based drawing program like Adobe Illustrator or CorelDRAW is more flexible and better suited to the task of creating logos. They also have the advantage of being resolution independent, meaning you can scale your finished logo to any size you want without losing any quality. In a photo-editing program, you're limited to whatever resolution you start with, unless you want to take an image quality hit in making it larger.
The other thing I recommend is to print lots of real-world examples of logos you personally find interesting, either in the overall design or in some specific elements of the design. I printed out some 30 pages of actual team logos, with around 6-8 per page, and I find going through those to look for ideas and concepts very helpful.
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