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Originally Posted by nmleague
The competition is a little frustrating, no doubt all the entries are very good, and it is easy to see that some of the designers have extensive art/graphic design training. As an example Cuss is an outstanding artist, but his entry for this week looks great at a large size but I would not under any circumstances use it in the game with text so small it cant be read. But it is getting many votes, seems like a little fan boy thing here. Designing a logo that works well in the game and one that looks great artistically don't have to be mutually exclusive, but it seems they are. Maybe the competition should have had two catagories, one for design for a real life team that they would use for marketing etc., and one that is strictly a design for use in the game.
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Good point. Right now I think the votes are going for the best overall "quality" logo. Cuss is certainly going to place well in that light. However, when you add the necessity to look good in the envirnment it needs to be used, it becomes a bit harder - since all the artistic tools you "might" use aren't available to you "to" use.
The contest is a great idea - and can certainly continue under current rules, but your suggestion of a two-class contest is interesting also. The "game class" catagory could also require a snapshot from within the game somewhere.