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The league has run with a salary cap since day one and has sat at 80 million for the last several season. When we started in 2002 with OOTP we started with a file of "real" players and for most drafts we've just let the engine inject players although we've had the occasional of "real" players injected. We find that letting the engine do it causes the least amount of problems though.
Ability Ratings: 1-100 scale
Talent Ratings: 2-8 scale
Other Ratings: 1-5 scale
We display star ratings and don't display ratings greater than 100.
Coaches and scouts are enabled, we're using the 40 man roster rule enabled, a waiver period, minor league options, Rule V draft, arbitration, and we have a 5 round amatuer draft June 1st.
We currently allow the trading of players, cash, and draft picks.
League sims three times a week with each sim period containing one week of game time.
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