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Originally Posted by gmo
Did you alter the league totals? When I did some playing around with testing league totals to try to produce a fictional league with deadball-era-style when I put in numbers that could not mathematically work out (something like more HR than total hits), the league crashed like you are describing.
That's just a guess, probably triggered by seeing your username by the recent posts in League Totals threads. 
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Actually, no, although I have had that problem before... let me pull up the program and have a look-see... okay, things are really, really close, but I don't think anything's actually in the negative. There are 986 more hits (out of 41,293) than extra base hits and 57,484 more at bats than hits + strikeouts (out of more than 166,000 total). I'll take away some homers (add in real life, take away on the adjustor) and see if that has an effect.
No effect with removing 2,000 of 'em (as in, the game still freezes up, although this time when I came back in, it looks like it managed to sim one game before doing so)... now I removed 10,000 strikeouts... nope, still froze up, though I'll probably get a whole game simmed out of that, too.