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What's up with all these games including mega-features? There is a lesson that ought to be learned from the relative failures of TPF and, by contrast, the success of FPS for so long despite the fact that it was basically the same game (actually, buggier) in 1999 that it was in 1992. If you build a good football sim that's playable, people will come to buy it. That's all. You don't need snazzy 3D graphics or the ability to play as the Interlake High School Saints and recreate the entire career of Tom Flick. You just need a good core game that recreates the feel and realism of American football (sorry, Canadians) well. Anything else is gravy, and gravy poured over a bunch of rancid meat still tastes mostly like rancid meat.
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