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Search: Posts Made By: WFIL73
Forum: OOTP 19 - Historical Simulations 03-01-2019, 08:20 PM
Replies: 2
Views: 423
Posted By WFIL73
Yeah, it was kind of like that. :laugh:

Yeah, it was kind of like that. :laugh:
Forum: OOTP 19 - Historical Simulations 03-01-2019, 12:29 PM
Replies: 22
Views: 1,443
Posted By WFIL73
As a STL Cardinals fan I refuse to recognize...

As a STL Cardinals fan I refuse to recognize there was a WS in 1985. HA! Your points are valid and I've played that WS in OOTP (with and without Vince Coleman) and the Royals don't win. Ever. I've...
Forum: OOTP 19 - Historical Simulations 03-01-2019, 12:22 PM
Replies: 11
Views: 1,017
Posted By WFIL73
That's an awesome post. I've been playing OOTP...

That's an awesome post. I've been playing OOTP since version 4(?) and like you I'm amazed at the game still. Takes me back and makes me smile.
Forum: OOTP 19 - Historical Simulations 03-01-2019, 12:15 PM
Replies: 2
Views: 423
Posted By WFIL73
I just had to tell the world

I just finished a 19th century project that took me 4 years. I am an avid 19th century player and went off the deep end as so many OOTP players do. My goal: replicate a players career as exact as...
Forum: OOTP 18 - Historical Simulations 11-18-2017, 10:36 PM
Replies: 26
Views: 4,395
Posted By WFIL73
In all my sims Cap Anson has never come close to...

In all my sims Cap Anson has never come close to 3000 hits. 2200-2400 is the most he gets and that was without any injuries. Cy Young always seems to get stuck in the bullpen his first seasons in...
Forum: OOTP 18 - Historical Simulations 08-12-2017, 02:55 PM
Replies: 7
Views: 2,148
Posted By WFIL73
Give them Carter, keep him and see where you go.

Give them Carter, keep him and see where you go.
Forum: OOTP 18 - Historical Simulations 08-01-2017, 10:19 PM
Replies: 120
Views: 14,736
Posted By WFIL73
Yeah, #1 has to be the correct teams and...

Yeah,
#1 has to be the correct teams and rookies loading in automatic expansion. That makes it seem more post 1900 for newbies.
#2 Schedules can be modified
#3 Transactions can be arbitrary...
Forum: OOTP 18 - Historical Simulations 07-31-2017, 11:20 PM
Replies: 120
Views: 14,736
Posted By WFIL73
Well that seems a bit of a bummer. I'm not sure...

Well that seems a bit of a bummer. I'm not sure we got to the point you made at the very beginning as to how we can make 19th century easier. Or at least we can't use previous versions as a guide.
Forum: OOTP 18 - Historical Simulations 07-30-2017, 05:08 PM
Replies: 120
Views: 14,736
Posted By WFIL73
I don't know how 18 is but you've always been...

I don't know how 18 is but you've always been able to change the historical team ID and Historical Franchise ID in the team settings and the NL players always load to the correct team. As long as...
Forum: OOTP 18 - Historical Simulations 07-29-2017, 08:18 PM
Replies: 120
Views: 14,736
Posted By WFIL73
You could always have switched the league...

You could always have switched the league abbreviations in the database, but you had to designate NL or AL. If you have a separate AA, UA or PL it didn't matter. You could have had those teams auto...
Forum: OOTP 18 - Historical Simulations 07-23-2017, 01:54 AM
Replies: 120
Views: 14,736
Posted By WFIL73
The basic issue is that no matter what a league...

The basic issue is that no matter what a league is always created with 2 subleagues and you have to modify that.
1. Correct team creation at the start and correct team automatic expansion would be...
Forum: OOTP 18 - Historical Simulations 07-22-2017, 08:38 PM
Replies: 120
Views: 14,736
Posted By WFIL73
How accurate do want to be? The game will always...

How accurate do want to be? The game will always load 2 subleagues and only 12 teams in 1871. To be really real you need play 19th with everything off and you have to manually do most things. It's...
Forum: OOTP 18 - Historical Simulations 07-22-2017, 12:27 AM
Replies: 120
Views: 14,736
Posted By WFIL73
I don't play with expansion on. I control the...

I don't play with expansion on. I control the fate of the franchises. After the 1888 season all players on Detroit are released, and the whole coaching staff is fired, and then the team is deleted....
Forum: OOTP 18 - Historical Simulations 07-20-2017, 10:26 PM
Replies: 13
Views: 2,294
Posted By WFIL73
More players wouldn't be bad, but as stated,...

More players wouldn't be bad, but as stated, there would have to be a minor league or a great majority would not play a single game.
Forum: OOTP 18 - Historical Simulations 07-20-2017, 10:19 PM
Replies: 120
Views: 14,736
Posted By WFIL73
#1 my answer would be no. I do have only one...

#1 my answer would be no. I do have only one league, but you do have to have the AL with no teams, it's not really a problem in any way. But it would be nice to have just one league (NL) from...
Forum: OOTP 16 - Historical Simulations 02-12-2016, 11:52 AM
Replies: 103
Views: 11,520
Posted By WFIL73
Nice

I really feel better that you have the managers too. I do that too. I've also gone so far as to have active rosters of 9 or 10 and switch out. If there was a pitcher that pitched one game, he pitches...
Forum: OOTP 16 - Historical Simulations 02-11-2016, 11:44 PM
Replies: 103
Views: 11,520
Posted By WFIL73
That's really cool

I've played 1871 a million way till Sunday and only the Washington Olympics win. Boston never wins. In 72 New York always wins, Baltimore second and Boston third. Then Boston wins the rest. I have a...
Forum: OOTP 16 - Historical Simulations 11-29-2015, 02:41 PM
Replies: 6
Views: 3,333
Posted By WFIL73
That is true when you have multiple leagues. I...

That is true when you have multiple leagues. I play with expansion off and when I have the NL and AA playing I only have the database load once, through the NL, and all AA players and players of NL...
Forum: OOTP 16 - Historical Simulations 11-29-2015, 11:31 AM
Replies: 6
Views: 3,333
Posted By WFIL73
You can have the rookies populate on the correct...

You can have the rookies populate on the correct team in the 1890's and not have to mess with the database. You just need to make sure the "Historical Team ID" and "Historical Franchise ID" are...
Forum: OOTP 16 - Historical Simulations 11-09-2015, 09:57 PM
Replies: 1
Views: 2,859
Posted By WFIL73
Anyone want to help?

So, I've been doing a little project this summer. I'm putting together a transaction list for the 19th century. I have the entire National Association mapped out already and have the National League...
Forum: OOTP 16 - Historical Simulations 09-07-2015, 02:40 PM
Replies: 10
Views: 3,209
Posted By WFIL73
Like everyone else, when I create the National...

Like everyone else, when I create the National League in 1876 it has both subleagues, and I keep the one that will be the American League empty. I use the 19th century schedule from the mods page,...
Forum: OOTP 16 - Historical Simulations 08-09-2015, 01:09 AM
Replies: 5
Views: 978
Posted By WFIL73
Thank you. It was mainly the problem when...

Thank you. It was mainly the problem when converting from 15. Nothing bad happened when I ran it in 16. Sort of disappointed. I have a whole made up/real life transaction list that plays out all 5...
Forum: OOTP 16 - Historical Simulations 07-28-2015, 09:28 PM
Replies: 5
Views: 978
Posted By WFIL73
I've always been able to add/delete major leagues...

I've always been able to add/delete major leagues when the NA, AA, UA and PL come up. With league historys intact. Never have had to keep a league open and repopulate it, or keep a league open with...
Forum: OOTP 16 - Historical Simulations 07-28-2015, 11:39 AM
Replies: 5
Views: 978
Posted By WFIL73
League History...poof!

So I've been playing 19th Century since ootp11, I've never had this problem before and I am wondering if anyone may have had the same issue. I play the National Association league, in 1876 I then...
Forum: OOTP 16 - Historical Simulations 07-25-2015, 11:21 PM
Replies: 7
Views: 1,432
Posted By WFIL73
I've played 19th century a dozen times, a dozen...

I've played 19th century a dozen times, a dozen different ways. Depends on how real you want it to be. I can turn off all transactions and injuries and then I control how much or little a player...
Showing results 1 to 25 of 47

 
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