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Search: Posts Made By: Dreifort
Forum: OOTP Mods - Names and Nations 10-19-2012, 11:45 PM
Replies: 48
Views: 42,956
Posted By Dreifort
nations, even if fictional, will want a point of...

nations, even if fictional, will want a point of reference - so yes, I would enter a time zone.
Forum: OOTP Mods - Names and Nations 10-19-2012, 05:05 PM
Replies: 48
Views: 42,956
Posted By Dreifort
You can click on your user/manager name inside of...

You can click on your user/manager name inside of OOTP and then select Explorer Game World under the INFO & TOOLS section. From there you can select existing nations, states, cities and do some...
Forum: OOTP Mods - Names and Nations 10-19-2012, 05:03 PM
Replies: 48
Views: 42,956
Posted By Dreifort
The only time the world_default.xml file is...

The only time the world_default.xml file is referenced is when creating a new league. If you create a new league using your new world, and then update your world_default.xml - your existing league...
Forum: OOTP Mods - Names and Nations 09-02-2012, 04:17 PM
Replies: 48
Views: 42,956
Posted By Dreifort
Ok, I made a generic Excel Spreadsheet to use to...

Ok, I made a generic Excel Spreadsheet to use to import cities into the world_default.xml file for OOTP 12 & 13.

What this file does is allow you to type out (or paste) multiple city info in an...
Forum: OOTP Mods - Names and Nations 08-30-2012, 11:38 AM
Replies: 48
Views: 42,956
Posted By Dreifort
Added info about creating new Regions to my...

Added info about creating new Regions to my original post above:


REGIONS:

There is also a new feature added in the world_default.xml file called "Regions".
Regions allow you to specify...
Forum: OOTP Mods - Names and Nations 08-30-2012, 12:06 AM
Replies: 48
Views: 42,956
Posted By Dreifort
editing world_default.xml (quick ref guide)

I haven't played OOTP in a while and noticed in ver 13 (and apparently v12) that editing the world and creating new nations is quite different now.

So I saw a few posts in the forums, but not...
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