Forum: OOTP Mods - Logos, Graphics, and HTML
02-15-2013, 01:27 PM
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Replies: 74
Views: 23,599
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Forum: General Discussions
02-12-2013, 10:00 PM
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Replies: 74
Views: 24,520
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Forum: OOTP Mods - Logos, Graphics, and HTML
02-12-2013, 09:57 PM
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Replies: 74
Views: 23,599
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Forum: General Discussions
12-09-2012, 12:04 PM
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Replies: 74
Views: 24,520
An Update
When I first launched the wiki, OOTP 12 did not yet have a complete manual. This was one of my motivations for creating the site.
It got off to an okay start but, unfortunately, we didn't get...
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Forum: OOTP Mods - Schedules
12-09-2012, 11:54 AM
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Replies: 19
Views: 8,416
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Forum: OOTP Mods - Schedules
04-16-2012, 09:36 PM
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Replies: 19
Views: 8,416
Memory, memory, memory
I'm starting to put together some of the code to implement some of the ideas referred to earlier in this thread. As indicated above, the major constraint that I am facing is memory usage.
As an...
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Forum: OOTP Mods - Schedules
04-10-2012, 03:25 PM
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Replies: 19
Views: 8,416
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Forum: OOTP Mods - Schedules
04-08-2012, 10:58 PM
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Replies: 14
Views: 2,117
Fantastic! Thank you for the update.
I think...
Fantastic! Thank you for the update.
I think that this is a huge step up in terms of schedule support, because it means that schedule makers don't have to worry about timezones when creating...
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Forum: OOTP Mods - Schedules
04-08-2012, 10:56 PM
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Replies: 19
Views: 8,416
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Forum: OOTP Dynasty Reports
03-16-2012, 04:11 PM
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Replies: 234
Views: 21,032
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Forum: OOTP Mods - Schedules
03-14-2012, 06:36 PM
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Replies: 19
Views: 8,416
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Forum: Earlier versions of OOTP: General Discussions
03-14-2012, 06:32 PM
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Replies: 20
Views: 1,264
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Forum: Earlier versions of OOTP: General Discussions
03-13-2012, 09:55 PM
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Replies: 13
Views: 1,350
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Forum: OOTP Mods - Schedules
03-08-2012, 09:12 PM
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Replies: 19
Views: 8,416
Step 5: Optimize the Block Order
I am going to skip step 4, as that step is very easy to do. In that step, we assign home and away values and series lengths to the pairings, transforming them into proper series.
STEP 5: Optimize...
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Forum: OOTP Mods - Schedules
03-07-2012, 11:06 PM
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Replies: 19
Views: 8,416
STEP 3: Create a Feasible Stack of Blocks
STEP 3: Create a Feasible Stack of Blocks
At this stage in the process, our goal is to select from our menu of blocks to create a feasible unordered stack. Recall the definitions of "block" and...
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Forum: OOTP Mods - Schedules
03-07-2012, 10:43 PM
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Replies: 19
Views: 8,416
Step 2: Create a Menu of Blocks
Now that we have a general approach, we can start to get a bit more technical.
For this discussion, I am going to start at Step 2 (creating a menu of blocks). I will come back to step 1 later on...
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Forum: OOTP Mods - Schedules
03-07-2012, 09:46 PM
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Replies: 14
Views: 2,117
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Forum: OOTP Mods - Schedules
03-07-2012, 02:11 PM
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Replies: 19
Views: 8,416
A Basic Approach
So, with some of that background out of the way, it's time to start thinking about the basic approach to building a schedule algorithmically.
There are a number of different approaches that could...
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Forum: iOOTP - General Discussions
03-07-2012, 12:26 PM
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Replies: 24
Views: 3,028
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Forum: iOOTP - General Discussions
03-07-2012, 12:22 PM
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Replies: 28
Views: 5,446
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Forum: Earlier versions of OOTP: General Discussions
03-07-2012, 11:44 AM
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Replies: 7
Views: 1,144
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Forum: OOTP Mods - Schedules
03-06-2012, 11:33 PM
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Replies: 19
Views: 8,416
Some Terminology
As I step through my thoughts on a solution to the scheduling problem, it will be helpful to define some terminology. This way, we will all be on the same page when discussing certain topics.
...
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Forum: OOTP Mods - Schedules
03-06-2012, 09:57 PM
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Replies: 19
Views: 8,416
What Makes a Good Schedule?
What makes a good schedule? This is the first question that I want to ask the community.
OOTP will generate perfectly fine schedules all on its own. So, why bother going to all the effort of...
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Forum: OOTP Mods - Schedules
03-06-2012, 09:18 PM
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Replies: 19
Views: 8,416
Creating a Web-Based Schedule Generator
I am in the process of developing a web-based schedule generator for OOTP. This project is not yet complete. In fact, it will likely take me some time to finish it.
Creating good baseball...
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Forum: Earlier versions of OOTP: Suggestions and Feature Wish List
03-04-2012, 02:15 PM
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Replies: 6
Views: 576
I think that's basically right.
The number...
I think that's basically right.
The number of permutations grows exponentially with the number of players that can be put together in a package.
So, in the current shop a player feature, the...
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