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Search: Posts Made By: Layton is my Homeboy
Forum: OOTP Mods - Logos, Graphics, and HTML 02-15-2013, 01:27 PM
Replies: 74
Views: 23,597
I notice that the years that you provide in this...

I notice that the years that you provide in this example overlap (for example, 2008 to 2010 and 2010 to 2011; in that case, 2010 seems to be covered by both logos).

You indicate that in 2010, the...
Forum: General Discussions 02-12-2013, 10:00 PM
Replies: 74
Views: 24,519
*chirp* *chirp* Well, that settles that.

*chirp* *chirp*

Well, that settles that.
Forum: OOTP Mods - Logos, Graphics, and HTML 02-12-2013, 09:57 PM
Replies: 74
Views: 23,597
Great addition that will be a huge timesaver for...

Great addition that will be a huge timesaver for anyone doing sims over multiple years using custom graphical assets.

:thumbup:
Forum: General Discussions 12-09-2012, 12:04 PM
Replies: 74
Views: 24,519
An Update

When I first launched the wiki, OOTP 12 did not yet have a complete manual. This was one of my motivations for creating the site.

It got off to an okay start but, unfortunately, we didn't get...
Forum: OOTP Mods - Schedules 12-09-2012, 11:54 AM
Replies: 19
Views: 8,415
Not yet, sorry.

Not yet, sorry.
Forum: OOTP Mods - Schedules 04-16-2012, 09:36 PM
Replies: 19
Views: 8,415
Memory, memory, memory

I'm starting to put together some of the code to implement some of the ideas referred to earlier in this thread. As indicated above, the major constraint that I am facing is memory usage.

As an...
Forum: OOTP Mods - Schedules 04-10-2012, 03:25 PM
Replies: 19
Views: 8,415
Thanks. I'll take a look at it when I get home...

Thanks. I'll take a look at it when I get home tonight.


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Forum: OOTP Mods - Schedules 04-08-2012, 10:58 PM
Replies: 14
Views: 2,117
Fantastic! Thank you for the update. I think...

Fantastic! Thank you for the update.

I think that this is a huge step up in terms of schedule support, because it means that schedule makers don't have to worry about timezones when creating...
Forum: OOTP Mods - Schedules 04-08-2012, 10:56 PM
Replies: 19
Views: 8,415
Yes I am. I haven't been on the forums in a bit...

Yes I am. I haven't been on the forums in a bit because Skyrim is ruining my life.

Right now, what I'm really struggling with is the very large amount of memory needed to handle all this...
Forum: OOTP Dynasty Reports 03-16-2012, 04:11 PM
Replies: 234
Views: 21,031
Congratulations! One of my earliest memories (I...

Congratulations! One of my earliest memories (I would have been 7 at the time) was staying up way passed my bed time to watch game 6 of the 1992 World Series.

You certainly won the last two games...
Forum: OOTP Mods - Schedules 03-14-2012, 06:36 PM
Replies: 19
Views: 8,415
Thank you. I am planning to open source the code,...

Thank you. I am planning to open source the code, so you would be more than welcome to incorporate it. I will be implementing it in PHP, so it should play nice with other web apps.

That said, I am...
Forum: Earlier versions of OOTP: General Discussions 03-14-2012, 06:32 PM
Replies: 20
Views: 1,263
Bigger feet AND more stamina? This is starting to...

Bigger feet AND more stamina? This is starting to sound like a spam email.


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Forum: Earlier versions of OOTP: General Discussions 03-13-2012, 09:55 PM
Replies: 13
Views: 1,349
Markus indicated in another thread that MLB will...

Markus indicated in another thread that MLB will not be modeled using associations on OOTP 13. The game will not support inter league play between two associated leagues - only between subleagues...
Forum: OOTP Mods - Schedules 03-08-2012, 09:12 PM
Replies: 19
Views: 8,415
Step 5: Optimize the Block Order

I am going to skip step 4, as that step is very easy to do. In that step, we assign home and away values and series lengths to the pairings, transforming them into proper series.

STEP 5: Optimize...
Forum: OOTP Mods - Schedules 03-07-2012, 11:06 PM
Replies: 19
Views: 8,415
STEP 3: Create a Feasible Stack of Blocks

STEP 3: Create a Feasible Stack of Blocks

At this stage in the process, our goal is to select from our menu of blocks to create a feasible unordered stack. Recall the definitions of "block" and...
Forum: OOTP Mods - Schedules 03-07-2012, 10:43 PM
Replies: 19
Views: 8,415
Step 2: Create a Menu of Blocks

Now that we have a general approach, we can start to get a bit more technical.

For this discussion, I am going to start at Step 2 (creating a menu of blocks). I will come back to step 1 later on...
Forum: OOTP Mods - Schedules 03-07-2012, 09:46 PM
Replies: 14
Views: 2,117
Any word on whether this has been implemented?

Any word on whether this has been implemented?
Forum: OOTP Mods - Schedules 03-07-2012, 02:11 PM
Replies: 19
Views: 8,415
A Basic Approach

So, with some of that background out of the way, it's time to start thinking about the basic approach to building a schedule algorithmically.

There are a number of different approaches that could...
Forum: iOOTP - General Discussions 03-07-2012, 12:26 PM
Replies: 24
Views: 3,026
My choices would be: 1920 1961 1992

My choices would be:

1920
1961
1992
Forum: iOOTP - General Discussions 03-07-2012, 12:22 PM
Replies: 28
Views: 5,442
I think that this is what I'm most excited for. ...

I think that this is what I'm most excited for.

Great work! I can't wait for April.
Forum: Earlier versions of OOTP: General Discussions 03-07-2012, 11:44 AM
Replies: 7
Views: 1,144
They won't be in the right format, but they could...

They won't be in the right format, but they could serve as a good reference point for making some OOTP format jerseys.


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Forum: OOTP Mods - Schedules 03-06-2012, 11:33 PM
Replies: 19
Views: 8,415
Some Terminology

As I step through my thoughts on a solution to the scheduling problem, it will be helpful to define some terminology. This way, we will all be on the same page when discussing certain topics.
...
Forum: OOTP Mods - Schedules 03-06-2012, 09:57 PM
Replies: 19
Views: 8,415
What Makes a Good Schedule?

What makes a good schedule? This is the first question that I want to ask the community.

OOTP will generate perfectly fine schedules all on its own. So, why bother going to all the effort of...
Forum: OOTP Mods - Schedules 03-06-2012, 09:18 PM
Replies: 19
Views: 8,415
Creating a Web-Based Schedule Generator

I am in the process of developing a web-based schedule generator for OOTP. This project is not yet complete. In fact, it will likely take me some time to finish it.

Creating good baseball...
Forum: Earlier versions of OOTP: Suggestions and Feature Wish List 03-04-2012, 02:15 PM
Replies: 6
Views: 575
I think that's basically right. The number...

I think that's basically right.

The number of permutations grows exponentially with the number of players that can be put together in a package.

So, in the current shop a player feature, the...
Showing results 1 to 25 of 427

 
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