Scoring Frustrations
Something that I keep seeing that is very frustrating. With runners on base that batter hits the ball in the gap and flies around to third with the ball being cut and thrown to third as well. He is safe with what I expect to be a triple only he is only credited with a double. I have no problem when the hitter isn't credited for every base when the ball is thrown home but if the ball is thrown to the base the hitter is going to and he is safe then credit him with the base.
Just cost my hitter the cycle. Very frustrating. |
But, is this a scoring issue or a 3D visualization issue?
What does the PBP say happened on the play? |
What post above said...3D animations don't always show what actually happens in the pbp. The results are determined before you can see anything happen in 3D
|
Yeah, these are mostly a problem because the throw should go more to home, with the runner taking 3rd because of that. It's on my list to improve in the near future, but complicated to get everyone moving to the right spots on the field to look correct.
|
Quote:
|
Quote:
|
Quote:
This is not a complaint as 3D is just great now, only pointing out something to work on at some point. |
Quote:
|
Quote:
|
Quote:
But that’s just it. It’s a visual—not a scoring—issue. Sent from my iPhone using Tapatalk |
OOTP needs to hire a person whose sole job is to fix and improve the 3d plays. :) Smaller companies would depend on volunteers for this which there would be plenty.
|
In my opinion to help fix this holding of the ball while the runners advance, is to have the player throw the ball but throw it wide enough that the runner is safe. On all of these plays, the runner is safe, anyway. As soon as I see the fielder hold the ball, I know the runner is gonna be safe. So, have the guy throw the ball but make it a bit wide. I know there is one throw that's an overthrow. That involves an error. A wide throw that's not overthrown is not an error, just a wide throw. Not every throw should be right on a base.
Here is another play that gets me. Lay down a great bunt and the pitcher or catcher throws it away past first base on a bang-bang play. The result? 2 base error. Wrong scoring. Give the batter a hit and an error on the throw. On this play you are taking a hit away from the batter. Now, obviously, if it's a way slow runner and a good throw would have had him, that's a 2 base error. But when you have a bunt where the batter and the throw arrives at the same time, the batter is always giving a hit and goes to second on the bad throw. I would love for there to somehow be an option where I could rescore a play and fix it myself. There are a few other scoring errors, too. Twice in the last week I saw a team get 4 outs. And it didn't involve any catcher interference or a dropped third strike. I was in a 2 out jam and my pitcher struck out the batter swinging and I thought, yeah!, got out of it. Nope. The batter goes to the dugout and the next guy comes up and I'm like, hey!!, he don't get to bat. That's 3 outs!!! Nobody listened to me. No explanation why in the pbp. It was just WRONG. |
Quote:
|
Quote:
|
Quote:
|
An off line throw is more realistic than every throw being perfect. That's boring.
|
Quote:
|
First thought...how would you ever have a player thrown out when the ball is held? By definition, if the ball is held there will never be an out. :)
Second, as to the original post, if the scorer deems the batter took third on the throw, rather than on the batted ball, then it would be a double and an extra base on the throw as noted. I would like to see more outs on those though...the batter is always safe. (Note: I play in Modern 2D w/o animations.) |
Quote:
Your suggestion of offline throws leads to the runner being safe every time, too. Yet that's not what's actually happening in the play. The throw is not being made, so that's what the animation should show because no throw is actually part of the outcome of the play. |
I think the frustration is that once the 2B or SS receives the ball - there is no drama to the play. The runner is often short of 3B or just crossing and yet you know the result already. Part of what makes 3-D so great is the drama where you don't know if a runner will be safe or not but as currently coded the drama goes away. Matt said it is one of his to-do fixes so it will get there, and 3-D does keep improving, which is great.
One other note on this, there are just tons of non-bunts that go to the pitcher currently. I watch a lot of real games on TV or attend, and there might be 2 balls in play per game that the pitcher fields and are not bunts. It seems like the average OOTP game now has 5-6. I haven't run data on it, but it is certainly higher than IRL. |
All times are GMT -4. The time now is 07:51 PM. |
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright © 2020 Out of the Park Developments