Injured List Real Transactions is Great
Thanks for making the historical transactions include injured list movements. I really like simulating past seasons using real transactions and lineups as a way of emulating baseball history. It was always a little annoying knowing a player was injured in real life but the AI would insert them as pinch hitters or relievers. I didn't think this type of solution was even possible.
One small thing I noticed, though, is if you have the GM-only owners set lineups box checked under settings, the AI doesn't put the players returned from IL on the active roster. Obviously, I realize I should just leave this box unchecked, but if it isn't supposed to work this way, thought I'd point it out. |
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To use this new feature, do you turn on historical transactions and historical lineups or just historical transactions? And so I understand, basically, if a player got hurt on May 7th in real life and was out for 15 games, the game will also reflect that? |
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Does it only work with historical transactions, or both historical transactions and historical lineups? Is there a box you check, or does it work automatically work?
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It works with both. Step 2 of the Historical League creation wizard includes options for historical lineups and historical transactions. Check both boxes.
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Roster limits will be enabled by default. So, yes.
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Wait a minute. My mistake. There are injuries for 1901 in the file.
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Got a couple of questions for those of you that like to use real transactions/real lineups.
1, Since this will use as played schedules, do you ever get strange finishes at the end of a season due to games that weren't made up in real life? For example, a team finishing 2nd, but the non replayed game if played could change that? 2. When you get to the post season, and the OOTP AI has to take over, do you like what you see or is does it appear the AI is managing a whole different team than the real manager did for the entire season? I've always wanted to try this. In fact, I bought ActionPC Baseball to try it, but OOTP has ruined me for single season replays. With OOTP in the past, I simply couldn't get past the entire team being active. Then even when that changed, I still had trouble with a stud player being out of the lineup for a week, but the AI using him as a pinch hitter as soon as he's needed. The injury list deal should solve that. I was planning to wait till the All Star break or maybe even the World Series to purchase 20, but once again something has been added that I'm simply to curious to see in action to wait. UGH! |
I've never seen strange finishes when playing with rt/rl. It doesn't always calculate the magic number correctly, though, if you're playing a 154-game season or one in which they didn't make-up some games. I've always seen it send the right teams, though, to the postseason. I even mess with the postseason setup so that more than just two teams go each year.
The AI does take over in the postseason and will use different lineups than what was used all year by the historical manager. It doesn't bother me too much, though. I've been playing rt/rl since they added this option back in 2012 or so. I enjoy taking over one team and controlling their lineups my way while facing the real lineups of history. It truly is amazing how much injuries and bad decisions related to players capabilities factor into the success of a season. |
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The way clubs back then dealt with a player who was expected to be out for a long time was to have him voluntarily retire. That freed up his active roster spot so another player could be brought in. A player on the voluntarily retired list had to be on that list for a minimum of 60 days, after which he could reapply for reinstatement. In effect, doing this was like having the 60-day DL. (Note that the DL implemented in 1941 essentially codified this unofficial practice into an official procedure, as the DL at that time required a minimum stay of 60 days.) For injuries where the player was out for only a week or two, the club had to decide between releasing the player and bringing another player in as a replacement, or operating a man down for the duration. These are key general managing decisions which the real GMs of the day had to contend. Utilizing modern-day rules retroactively means a significant roster management challenge is absent. |
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