Live Start Players with Incorrect Service Time
Posted this in the General Forum a few days ago, and since there was a lack of people saying they are having the same problem I assume it's a bug.
Quote:
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I believe it is a bug. I found it myself recently and opened a ticket for it on the developer project tool.
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Yes, this should be fixed/improved for the next build (although only on new live start games).
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That works for me. Thanks for the reply!
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