How to see rust
Is rust a rating/stat anywhere that we can see in any player file?
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Rust
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Rest assured though that all players that go into the regular season without the benefit of spring training to "knock off the rust from the winter" will be subject to possibly a slow start and/or an increased chance of injuries. Also when coming back from longer injuries players gather rust while on the IL. If you do not send them to rehab their injuries (which also knocks off their rust from being out, gauge rehab time on injury time) they are again more subject to a poor start and/or re-injuring or being injured again. Some people follow these instructions, some don't. Up to you. Your game, play it your way! :D Have a great night! Palaaemon |
Your scouts should be able to see "rust", no?
I mean, I'm sure* they don't in the game, but they should *I'm actually not sure. In a fictional league I created all my minor league starting pitchers were scouted at 20/20 (on the 20-80 scale) for every level before the season. Once they started pitching they were properly scouted |
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The Philosophy of Rust
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Rust
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It is definitely worth "knocking the rust off" before the regular season or rehabbing after coming back from a month or longer injury (the length of the rehab can vary based on the length of the injury). Hope this helps Leandro! Have a great day! Palaaemon |
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Sometimes it’s better to burn out Sent from my iPhone using Tapatalk |
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redranger said:
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Benedict of Nursia, 6th century monk. He was the patron saint of inflammatory diseases, founded twelve communities for monks, likely would have made a fine team trainer or baseball commissioner. |
Don't know if this will help anyone but I play with injuries on "high" and my "rule of thumb" is 30 days. Less than 30 days on IL and I'll typically bring them right back to the roster. Once they've been out for 30 days then I'll typically use the rehab option for at least a couple of days unless it is one of my best players in a pennant race where I may bend my rule. I will adjust those guidelines up or down a bit for guys rated as "wrecked" or "durable". If someone has been out for four months or more then I typically let them use all or most of the rehab time available before bringing them back. These guidelines seem to work fairly well for me.
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I'd like to see them change "tired" to "effectiveness" which would incorporate into a single rating "tiredness" from over-use and "rust" from lack of use.
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Incorporate injuries in as well Scouting is underused as just giving some ratings. It SHOULD show fluctuations in those ratings due to tiredness, injury and "rust" |
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He's the patron saint of great songwriting and blistering, scattershot electric guitar. |
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Football Manager has a decent system where you can see both tiredness and rust at the same time. I think OOTP could do this if it wanted, as you can already see two separate tiredness indicators for 2-way players. |
Hey hey, my my
Not sure I understand why A guy can't get re-injured on a rehab assignment as easily as he can if you just plop him back into the lineup. He's playing baseball. Is it an effort thing? (I ain't diving for that in the minors.) I guess I can see it with starting pitchers because they don't go deep, but on the other hand I've had guys' arms 'splode early in spring training when I have them on 50-pitch limits. In my experience the effect of rust on performance is unpredictable, as I suppose it should be. |
This is from a long time ago but is the only "official" word from Markus that I've seen regarding Rust.
https://forums.ootpdevelopments.com/...0&postcount=15 Is it the same now or have things evolved? Rust exists and I consider it in ST and when a player is out for more than 2-3 weeks. The shorter time they are out the shorter I leave them on rehab assignment. I'm especially cautious with Fragile/Wrecked players and rehab them more than others. |
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