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-   -   Fhomess Baseball Card Co. (https://forums.ootpdevelopments.com//showthread.php?t=202124)

fhomess 09-12-2010 01:37 AM

Fhomess Baseball Card Co.
 
Introducing the Fhomess Baseball Card Company.

There's a lot of great work being done to recreate some of the actual baseball cards of the past. However, with the knowledge that OOTP isn't currently capable of reproducing them all due to various issues, I thought I'd help fill in the blanks or provide some alternates by generating some fictional cards for those who want to use them. I don't really have any sense for how many of these I'll end up doing. I'll give each card a year designation just like we associate with real cards (e.g. 1973 Topps, 1989 Upper Deck, etct.). Hope you enjoy them.

fhomess 09-12-2010 01:44 AM

1996 Fhomess
 
I've given these the 1996 designation as the base cards are pretty basic but the team-colored gradiant makes them slightly more modern than 80's style cards. The All-Star and HOF cards make use of silver and gold leaf foil on the fronts.

Base Cards:
http://www.rhinopeel.com/media/OOTP ...amon_2010_.png
http://www.rhinopeel.com/media/OOTP ...royo_2010_.png

All-Star Cards:
http://www.rhinopeel.com/media/OOTP ...otto_2010_.png
http://www.rhinopeel.com/media/OOTP ...nson_2010_.png

HOF Cards:
http://www.rhinopeel.com/media/OOTP ...home_2010_.png
http://www.rhinopeel.com/media/OOTP ...aday_2010_.png

You can get it here: 1996 fhomess

darkcloud4579 09-12-2010 10:24 AM

Nice

lighthousekeeper 09-12-2010 10:39 AM

awesome job

Curve Ball Dave 09-12-2010 10:52 AM

Great work. I like that they show more of the uniform than any current card mod.

Thundercrack 09-12-2010 04:56 PM

nice stats layout on the HOF cards

endgame 09-12-2010 06:02 PM

Great looking layout. Thanks.

Tried it right away and the only problem - know I've seen it discussed elsewhere, but I don't remember the solution - is that the characters in player names translate as boxes instead of letters. How do I go about changing the font it uses and which font would be best representative for the card?

Thanks in advance.

And I really like the idea of labeling your creation with your own trademark as you've done. I'm sure FHOMESS CARD CO will join the landmarks of the OOTP legacy.

conception 09-12-2010 10:35 PM

I like the idea of fictional card sets. I do think that the real-life cards provide good ideas for templates, but the well of those that can accurately be made in the game is being dried up a bit, so its good to see some that are just trying to utilize well what the game allows you to do.

I'll be following this thread and hope to see the work develop.

Cooleyvol 09-12-2010 11:01 PM

Has anyone figured out a way to keep the 'gap' in the cap panels from showing up?

fhomess 09-12-2010 11:40 PM

Glad people are open to the idea of fictional card sets. At the least, it's a decent alternative for those who want it.
Quote:

Originally Posted by endgame (Post 3041283)
Tried it right away and the only problem - know I've seen it discussed elsewhere, but I don't remember the solution - is that the characters in player names translate as boxes instead of letters. How do I go about changing the font it uses and which font would be best representative for the card?

I haven't figured a way around this. If you go into the xml files, you can replace the "font_name" field with a different font on the line that includes the [%PERSON_NAME] token. In this set, I use a couple of different fonts, and the full list can be found in BMW's excellent guide to customizing cards.

DWK 09-13-2010 06:19 AM

Quote:

Originally Posted by Curve Ball Dave (Post 3041189)
I like that they show more of the uniform than any current card mod.

I like this too

koohead 09-13-2010 11:49 AM

I'm liking the idea! Look forward to seeing what other designs you come up with!

TC Dale 09-13-2010 01:53 PM

This is a great idea, and I am one of the fans of fictional worlds, and I can't wait to see what you have coming for other years :) (but with color changes, you could do this one again and again!)

Thanks for a great idea!

blueturf 09-13-2010 11:53 PM

Nice work. I like the idea of having designs that are not immediately recognizable as a previous year's template. I have been sketching out a few ideas for my next attempt. I really like your "foil" concept.

Quote:

Originally Posted by Curve Ball Dave (Post 3041189)
Great work. I like that they show more of the uniform than any current card mod.

There is not much the designer can do to control this, the amount of photo displayed is related to the ratio of the dimensions selected for the photo. The XML does not allow for selection of a zoom or panned out photo. Some of the old-time cards fhomess and BMW created have more of the uniform showing because of their skinnier dimensions

griffeyin98 09-15-2010 07:59 PM

very nice job, as a graphic artist, i especially like the way the position is displayed

cephasjames 09-15-2010 08:32 PM

These are awesome!! Thanks.

The bottom years and the totals on Damon are tought to see though.

davwms 09-16-2010 08:51 PM

I've been thinking about creating fictional historical baseball cards for OOTP for a little while... Now I have my incentive to get moving on it! Thanks.. and my eventual goal is to match the quality of these!

cephasjames 09-17-2010 08:42 AM

Is it possible for the gradiants to be the two team colors used in game rather than the team color #1 and white?

Thanks. :)

davwms 09-17-2010 10:28 AM

Quote:

Originally Posted by cephasjames (Post 3043427)
Is it possible for the gradiants to be the two team colors used in game rather than the team color #1 and white?

Thanks. :)

The white gradient is a graphic that is on top of the team color portion of the frame. I wonder if it could be changed to use the trialpha colors so that it could be the team color #2 instead..

Interesting stuff here... I might try playing with that tonight after work..

cephasjames 09-17-2010 11:06 AM

Quote:

Originally Posted by davwms (Post 3043443)
The white gradient is a graphic that is on top of the team color portion of the frame. I wonder if it could be changed to use the trialpha colors so that it could be the team color #2 instead..

Interesting stuff here... I might try playing with that tonight after work..

Of course that would mean the text color would have to change according to the gradiant color too. I have teams where the 2nd color is black.


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