TBCB Forum MMA tournament?
I'm thinking of running something similar with what javier did in the past (TBCB Forum tournament using TBCB) but this time it will be an MMA sim, and I'll be using the No Holds Barred simulator to sim the fights.
So I'm wondering if anyone would be interested in joining? I'm hoping to get alteast 12 people to join. General Info:
Rules and Regulations:
Match Rules:
Scoring:
Character Creation:
Stat Categories: CON - CONDITIONING (physical stamina): below 5.5 - fatigues quickly 6 - poor/below average conditioning 7 - average 8 - good conditioning, has occasionally shown fatigue over a fight above 8 - rarely tires EFF - EFFICIENCY (technical finesse of a fighter's movements, correlated with Conditioning): below 6 - unrefined movement, lacks finesse 6.5 - average efficiency above 7.5 - little wasteful movement, technical STR - STRENGTH (strength level of fighter, weight and hitting power have an influence on Strength): 6 - average strength of fighters 155 lb and below 6.5 - average strength of 170-205 lb fighter 7 - average strength of fighters above 205 lb SPD - SPEED (quickness and reflexes): below 5.5 - quite lethargic 6 - slow 7 - average speed 7.5 - above average speed above 8 - very quick movement and fast reflexes AGG - AGGRESSIVENESS (the higher this is, the greater the tendency to attack as often as possible): below 6 - prefers to attack infrequently 6 - below average aggressiveness 7 - average 8 - above average above 8 - very aggressive style PUN - PUNCHING (effectiveness of standup hand/elbow skill, both offense and defense): below 4 - ineffective hand strikes 4 - weak punching 5.5 - average MMA fighter punching 6.5 - above average 8 - equivalent to an average pro boxer above 8 - dangerous hand strikes, significant chance of ending fights KIK - KICKING (effectiveness of standup foot/knee skill, both offense and defense): below 4 - ineffective leg strikes 4 - weak leg attacks 5.5 - average MMA fighter kicking 6.5 - above average 7-8 - specialized, intensive training in standup foot/knee attacks above 8 - dangerous leg strikes CLN - CLINCHING (ability to get clinch, attack/defend inside it): below 4 - little clinch ability 4.5 - below average 5.5 - average 6.5 - above average above 7 - substantial clinch skills TKD - TAKEDOWNS (ability to bring opponent to the ground, also the ability to resist opponent's attempts to do so; high Takedowns opens the possibility of slamming the opponent): below 4 - usually unable to force opponent to the ground 4 - poor takedowns, little training 5 - below average 6 - average takedown ability 7 - good takedowns 8 - significantly strong ability above 8 - highly competent at takedowns SPW - SPRAWL (ability to keep the fight standing.): 4 - poor sprawl, little training 5 - below average 6 - average sprawl ability 7 - good sprawls 8 - significantly strong ability above 8 - Amazing takedown defense GPO - GROUND POSITIONING (ability to get good ground position and prevent opponent from getting positional advantage): below 4 - little or no training in groundfighting 4 - mediocre ability 5.5 - average MMA ground positioning 7-8 - strong grappling background or training above 8 - has consistently shown very skilled ground grappling in MMA fights GST - GROUND STRIKING (effectiveness of strikes on the ground): below 4 - ineffective strikes on the ground 4 - weak ground strikes 5.5 - average ground striking 6-7 - above average above 7.5 - ground-and-pound specialist SUB - SUBMISSIONS (ability to submit opponent and resist submission holds): below 3.5 - little or no training in submissions, rarely seen attempting or successfully defending subs 4 - occasional submission attempts (usually power-based subs), below average submission defense 5.5 - average submission offense, above average sub defense 6.5 - average submission specialist 7 - above average submission specialist above 7 - consistently strong submission ability against various opponents KIL - KILLER INSTINCT (ability to finish opponent): below 6 - prefers to coast through fights rather than go for the kill 6 - below average 7 - average killer instinct 8 - above average above 8 - capitalizes very well when opponent shows weakness INR - INTELLIGENCE/REFLEXES (how well fighter dictates direction of fight, ability to throw opponent off his game, also used as an indicator of a fighter's overall level). TGH - TOUGHNESS (resistance to physical damage, "chin"): 10 - average toughness of fighters 155 lb and below 12 - average UFC-level 170 lb class toughness 15 - average UFC-level 185 lb class toughness 14 - average UFC-level 205 lb class toughness 16 - average UFC-level heavyweight toughness HRT - HEART (Fighter's Mental resistance, bravery, pride. Differs from Tougness which is the fighter's physical resistance). Strategy Categories: GENERAL STRATEGIES: (You have 100 points to divide between these five sub-catagories) KICKING PUNCHING GRAPPLING RESTING - (How you pace yourself to keep from gassing) DIRTY FIGHTING PUNCHING STRATEGY: (You have 100 points to divide between these two sub-catagories) LONG RANGE PUNCHES - (standing and dropping bombs) PUNCHES FROM THE CLINCH - (dirty boxing) KICKING STRATEGY: (You have 100 points to divide between these three sub-catagories) LOW KICKS - (shin and knee kicks) HIGH KICKS - (torso and head kicks) KNEES FROM CLINCH GRAPPLING STRATEGY: (You have 100 points to divide between these two sub-catagories) TAKEDOWNS FROM CLINCH - (Tying up and going for a take down) e.g. Randy Couture SHOOT TAKEDOWNS - (going in headfirst and attempting a take down) e.g. Matt Hughes GROUND FIGHTING STRATEGY: (You have 40 points to divide between these three sub-catagories) POSITIONING - (Allows you to set up and avoid submissions and gain better range for strikes. Also helps you get back to your feet) Base = 40 STRIKING - Base = 10 SUBMISSIONS - Base = 10 Unconfirmed Participants: (No stats and/or strategy received yet) None Approved Participants:
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Count me IN!!!!!!!!!!!!!!!!!!
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I'm in. Great idea.
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Count me in for sure.
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*bump*
For those who want to join, please read the first post for the fighter creation rules and other info. |
I will get a fighter created late tonight or early tomorrow sometime. Looks like fun.
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I will give it a go, what is the dealine for charaters?
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it depends on when I can get atleast 10-12 people to join up.
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I'm not in to MMA but I'll sign on to join in the fun. What do you need for information umk?
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more sports on the forum :p
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I'll need the following:
General Info: Firstname - Surname - Stats: CON - EFF - STR - SPD - AGG - PUN - KIK - CLN - TKD - SPW - GPO - GST - SUB - KIL - INR - TGH - HRT - Strategy: GENERAL STRATEGIES: KICKING - PUNCHING - GRAPPLING - RESTING - DIRTY FIGHTING - PUNCHING STRATEGY: LONG RANGE PUNCHES - PUNCHES FROM THE CLINCH - KICKING STRATEGY: LOW KICKS - HIGH KICKS - KNEES FROM CLINCH - GRAPPLING STRATEGY: TAKEDOWNS FROM CLINCH - SHOOT TAKEDOWNS - GROUND FIGHTING STRATEGY: POSITIONING - Base = 40 STRIKING - Base = 10 SUBMISSIONS - Base = 10 For more detailed instructions and descriptions, please read the first post :) |
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umk,
Just sent you a PM with my info. |
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We have 2 confirmed and 4 unconfirmed participants so far. |
My guy has been sent. He's a beast! :D
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My modem died and I'm without internet at my house so I won't be able to send in my fighter until Thursday or Friday.
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Count me in. This sounds like great fun.
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Altough I wish to stand on record as a purist boxing fan I'll toss my hat into this ring and will create a character to sim.
Bear |
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