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-   -   Visual for Position Players' Fatigue Level (https://forums.ootpdevelopments.com//showthread.php?t=302474)

esmeet7 04-22-2019 05:06 PM

Visual for Position Players' Fatigue Level
 
When I look at my bullpen from an in-game screen, I like how I can see my pitchers' fatigue level with a battery-like visualization showing how depleted they are and how many pitches they've thrown over the past five days.

I haven't seen a similar visualization for position players showing me how fatigued they may be and when they've had a day off in the last five (or so) days. Is this information displayed/available somewhere? It would be especially helpful on the starting lineups screen when a game is about to begin.

Also, is it possible to see an individual player's fatigue level from the roster screen?

Reed 04-22-2019 06:24 PM

On team’s player list I see the yellow/red fatigue level for position players. Also see it in pregame lineups and during the game. I can click on the specific player and it shows the percentage. (Historical League)

NoOne 04-22-2019 09:09 PM

it takes a long time for most positions to show that battery symbol, excluding catchers. C, SS, CF, LF, 3B, 2B, RF, 1B may be the pecking order?

maybe switch 3b/2b? ss/cf?

with non-catching position players, i just react to the battery, if too many days until next day off. catching, being proactive can sometimes gain an extra GP in a long stretch of games. definitely experiment with how you handle catchers.

It's just as important as learning the details about how RP get fatigued. learn causality and you can maximize GP without a thought once it's mapped out.

dbl4868 05-07-2019 09:31 PM

Quote:

Originally Posted by NoOne (Post 4478703)
it takes a long time for most positions to show that battery symbol, excluding catchers. C, SS, CF, LF, 3B, 2B, RF, 1B may be the pecking order?

maybe switch 3b/2b? ss/cf?

with non-catching position players, i just react to the battery, if too many days until next day off. catching, being proactive can sometimes gain an extra GP in a long stretch of games. definitely experiment with how you handle catchers.

It's just as important as learning the details about how RP get fatigued. learn causality and you can maximize GP without a thought once it's mapped out.

In Game Settings, Players & Facegen, under Position Player Fatigue, what does it mean if you have the setting on low? Does it mean position players will fatigue quicker?

Reed 05-08-2019 05:03 PM

Fatigue setting tells how much fatigue they get per game. Setting goes from none to high. A high setting means they will fatigue faster so will play fewer games before they need an off day.

dbl4868 05-09-2019 12:01 AM

Quote:

Originally Posted by Reed (Post 4485832)
Fatigue setting tells how much fatigue they get per game. Setting goes from none to high. A high setting means they will fatigue faster so will play fewer games before they need an off day.

Thanks for that info. I always thought it was the opposite. A high fatigue rating meant that a player can play many games in a row without getting tired.

dbl4868 05-11-2019 08:05 AM

Quote:

Originally Posted by Reed (Post 4485832)
Fatigue setting tells how much fatigue they get per game. Setting goes from none to high. A high setting means they will fatigue faster so will play fewer games before they need an off day.

I’m 22 games into the season and I have not yet had 1 position player on my team be tired. They are all still 100% rested. This is not realistic. Am I doing something wrong?

Reed 05-12-2019 07:22 AM

What is your schedule like and fatigue setting? If you have a day off every week most players will never show up tired. My fatigue setting is normal and in my schedule they play 6 to 21 games before having a scheduled off day. At the end of the season ,146 game schedule, every player will have at least a couple days off for fatigue. First basemen just a couple days and catchers about 30 days or more off due to fatigue. When playing out games I’ll see the yellow battery in the line next to a player that is getting tired if they have played several games without an off day.
If they just pinch hit in a game, I think that still counts as an off day as far as fatigue is concerned.

fredbeene 05-12-2019 11:32 PM

Quote:

Originally Posted by Reed (Post 4487267)
What is your schedule like and fatigue setting? If you have a day off every week most players will never show up tired. My fatigue setting is normal and in my schedule they play 6 to 21 games before having a scheduled off day. At the end of the season ,146 game schedule, every player will have at least a couple days off for fatigue. First basemen just a couple days and catchers about 30 days or more off due to fatigue. When playing out games I’ll see the yellow battery in the line next to a player that is getting tired if they have played several games without an off day.
If they just pinch hit in a game, I think that still counts as an off day as far as fatigue is concerned.

again we are left to guess instead of having a manual
i still have no idea how much performance is effected with each degradation of fatigue

BirdWatcher 05-13-2019 10:32 AM

Quote:

Originally Posted by fredbeene (Post 4487620)
again we are left to guess instead of having a manual
i still have no idea how much performance is effected with each degradation of fatigue

And if you were a real life manager or G.M., how much of this would be guess-work (humans being humans, and therefore not terribly predictable or always good self-reporters)?

Sweed 05-18-2019 07:53 PM

Quote:

Originally Posted by fredbeene (Post 4487620)
again we are left to guess instead of having a manual
i still have no idea how much performance is effected with each degradation of fatigue

Quote:

Originally Posted by BirdWatcher (Post 4487790)
And if you were a real life manager or G.M., how much of this would be guess-work (humans being humans, and therefore not terribly predictable or always good self-reporters)?

This times 1,000,000. Isn't the whole point of the game to simulate real life?
Why anyone would want to know the exact calculations of the game engine is beyond me.:confused:

Goliathus 05-20-2019 05:19 PM

[Wrong thoughts]


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