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-   -   Question about training and player generation (https://forums.ootpdevelopments.com//showthread.php?t=304857)

DarthVader599 07-03-2019 12:49 PM

Question about training and player generation
 
I'm curious how this works in FHM, in relation to a challenge I am trying.

I am taking over a team in the UK and trying to develop UK hockey and make both the EIHL and UK national team one of the best in the world. So, are you able to improve the team's players that are generated in the youth sides as there is no draft in the EIHL, and how do these academies work? Does it function similarly to Football Manager where the training stats go up with more victory and money, etc? And then your regens get better as this improves?

If not, what would be the best way to try and go about this challenge?

JeffR 07-06-2019 04:13 AM

No, the quality of generated players won't change over time as the national team's performance varies. I'd like to make it a little more adaptive, but the system that handles national player quality would be a little difficult to change in an automated way, so we'll need to figure out how to do it properly without causing problems to the overall talent pools in the game - it would get very ugly if one of the major nationalities with multiple leagues in the game declined to the point where the quality of those leagues had a sever decline.

You can, however, play as a UK club team and bring in young foreign players that are good enough to improve the national team but not so good that they're going to leave when they reach their potential. They'll eventually acquire English nationality and stand a good chance of switching it to their primary nationality, which allows them to play for the national team. Works best with Canadians or Americans, since the European teams play more international games and are more likely to grab your player for a minor tournament, effectively ending the chances of an allegiance switch for the near future.

croatian 07-06-2019 09:07 AM

Quote:

Originally Posted by JeffR (Post 4511810)
No, the quality of generated players won't change over time as the national team's performance varies. I'd like to make it a little more adaptive, but the system that handles national player quality would be a little difficult to change in an automated way, so we'll need to figure out how to do it properly without causing problems to the overall talent pools in the game - it would get very ugly if one of the major nationalities with multiple leagues in the game declined to the point where the quality of those leagues had a sever decline.

You can, however, play as a UK club team and bring in young foreign players that are good enough to improve the national team but not so good that they're going to leave when they reach their potential. They'll eventually acquire English nationality and stand a good chance of switching it to their primary nationality, which allows them to play for the national team. Works best with Canadians or Americans, since the European teams play more international games and are more likely to grab your player for a minor tournament, effectively ending the chances of an allegiance switch for the near future.

I won't be opening new thread just for one question regarding NT jobs.

I am playing with Colorado Avalanche, won 3 cups in 6 seasons and only NT job offer I get is from Croatia. Did something changed compared to FHM 4 ? Because with these kind of performances of me being GM I started to get way better NT offers in FHM 4 :confused:

JeffR 07-10-2019 01:47 AM

Quote:

Originally Posted by croatian (Post 4511840)
I won't be opening new thread just for one question regarding NT jobs.

I am playing with Colorado Avalanche, won 3 cups in 6 seasons and only NT job offer I get is from Croatia. Did something changed compared to FHM 4 ? Because with these kind of performances of me being GM I started to get way better NT offers in FHM 4 :confused:

No, it's still using the same hiring priorities for national teams as in 4. May just be bad luck with a run where the top teams aren't making GM changes.


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