mitchkenn |
04-12-2018 08:33 PM |
Quote:
Originally Posted by Orcin
(Post 4310859)
The way I understand it, the game would just restore the real minor leagues next season. I think you would still get the rookies imported properly, since the game is restoring their appropriate teams. But of course, you would have a mess.
You can play with "phony" minor leagues in the structure that you want, but you don't get minor league players that way.
Unfortunately, there is no way to import the minor league players in the same manner as major league rookies without the minor league structure to go with them. It's been requested before, but I haven't seen any response from the developers. Maybe someone on the beta team has a better feel for whether this could be done.
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Orcin - you're right about the minor league structure.
The only way the players can be imported would be to do so manually. Even if you create a game without historic minor leagues, and create your own minors systems and import minor league players from their debut years in the minors, you'll have a mess because the game will create many of these same players when they enter Major League baseball. i tried to do it once, and had two Ty Cobbs, two Walter Johnsons, Two Christy Mathewsons, etc etc, Without constant editing,it's a grand nightmare.
The only way i know to make this sort of work is to create a fictional game, enter all the real major league teams info manually - overwriting the fictional ones made by the game, create your own minor league structure and import all the players via a text file from the import historical players mode on the Free Agent tab each year. That would mean a LOT of work, getting all the players from each year when they first appeared in professional baseball, typing up a list of their player IDs into a text file, and importing the players into a draft or into Free Agency. (you can get all that info from the .csv file, but it still requires manually cut/pasting the info to a text file - ie in to Notepad. i understand you could put players on their "real" teams by adding a few things to to the text file (as explained in the example on the import historical players page), but i've never done it for my game - except for a two player trial - and that was a couple of years ago. i suspect it remains similar in 19.
without a lot of research - and editing the players to exact minor league teams - the game - as i have structured it - would put the players to free agency or to the draft pool. so this may not be what you want. And then this whole missive isn't going to work for your needs.
if anyone wants to try this ... have fun, but i did make a write up for someone a while back, and saved a copy for myself. That write up is a little clearer and more specific on how-tos. i can post it or send it if wanted. It still is a ton of work to get it set-up and working. and every year, a new list of that years players needs to be created for the game to progress correctly. The only caveat is: it works. i set-up my league last year this way and got almost 30 seasons into before i got bored and then 19 came out and i decided to focus on a fictional league, but with the same approach of entering historical players via text files to mesh with my fictional ones.
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