Speed attribute
Hi all,
Not asked a lot of questions here as I play in an MP league with lots of GMs with very good knowledge of the game and baseball in general, but seems that there is a bit of confusion in regards of the Speed attribute and how it works in game. Speed = Base Stealing attempts when the bater on the base path. We know this one. * Does it have any relevance in Tagging from 2nd to 3rd or 3rd to Home? * Does it have any relevance in making a single into a double or a double into a triple? Or is it most "arm" related from the defensive team? * How Speed correlates to Range in the IF / OF? I have a CF with 40 Speed and 80 Outfield Range (20 - 80 scale) with a healthy +9.9 ZR and 1.031 Efficiency in over 1100 IPs last year, who just dropped to 35 / 75, do I have to expect a severe drop in defense? How he would compare to an 80 / 80 CF for example? Thanks in advance guys :) Sent from my SM-G960F using Tapatalk |
Quote:
My guess on basepaths is that is why they have a baserunning attribute. If you play a game, whenever someone tags it will say the "OF yyy has a great arm, but xxxx is an outstanding baserunner. " To me this implies it uses baserunning for any non-steal baserunning calculations. I also believe speed has nothing to do with doubles and triples, as those both have their own modifiers. |
I have found the SPEED rating to have a lot to do with the tendency to ground into double plays.
SPEED also effects the chance that a player will go for an extra base, with BASE RUNNING more a determinant of success. So high SPEED with low base running is bad, while low SPEED with low base running is a guy who will never try for an extra base. |
For the record, I just now called up the Comparison Screen and noticed that this is called 'Baserunning Instincts'.
So that should answer that! |
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