Is the ability for nations to become IIHF members and enter into tournaments a thing in this game? If not, that would be a cool feature.
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-Hall of fame to induct players that have broken/set career records when they retire. (Especially in custom leagues)
-Team records (most wins, most points, most championships, etc...) -Ability tro choose who on your team gets their number retired/honored -Team history screen in chronological order. (i.e.: don't put the most recent season before the first) -Ability to adjust injury frequency (We can adjust trade frequency and goal totals, but not this?) |
One of my idea is....
Able to start a years up to the default game... mean FHM5 is season 18-19. During the summer time, we will get the real draft done... and some real signing. So will be fun to update ourself the roster and start a dynasty from 19-20 for example until we get the new version of FHM. |
In FHM6 I want to be able to do expansions in historical seasons (basically the automatic evolution in OOTP) and be able to make other "major leagues" without having to create a whole new game.
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The Contract offer screen is clunky.
- Increase the size of the +/- salary buttons? - Leave the drop down "dropped"? The I can just click the available menu item without opening the menu over and over. - Button to make all years same value, quickens and simplifies negotiations - Percentage of the cap the salary offered represents? Just to get a sense of what I am spending. Rosters- Injury depth chart/call up chart In online leagues (I sim solo a week at a time usually) we often sim weekly. The commissioner will often have to run the AI to cover injuries. I would like a simple if/else set up that allows me to set basic lineup rules in the event of injuries that the AI can run If Player x is injured replace with player y & Player y replaces player x in line ups OR Player y placed on line (1-4 Offense) or (1-3 Defense) and move players up t next line until vacant line is filled Default behavior would be to just replace the injured player with the sub It would give a little more control over the team while simming more than one day at a time. I have a couple of other I will post when I get a handle on wording them well. Love the game, absolute blast to play. AN option to automate Assigning numbers please |
Is there a way to lock a player at a line level?
I am missing it if there is. |
In the Line Screen:
Separate Assistant Create Lines into Create Offensive Lines Create Defensive Lines Create All Lines |
So many good ideas here! All the devs gotta do now is toget a pen and paper, write them down and just keep adding until you run out of time for the game to drop, lol.
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Historical mode for junior leagues.
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Fighting freq. slider...
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I'd like to see the cap fluctuate year to year like in reality. The ability to start a game during the season from the current date like you can do now in OOTP is great as well.
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IpadOS release and sync to Mac/PC please :D
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I would like to see the option to export file in html kind of like EHM released in 2001. Ok ee have CSV file but kind of useless for an online league. We have to think to have information avalaible too via forum because we arent all the time on our PC during the day and will inceease the activity inside the league if we can still see player profile in basic html for negociation.... Contract and so
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Wha-nhl
To be able to "fold in" WHA teams into NHL and play them against each other in league play
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Shop Player
Didn't have time to read through all of the previously mentioned ideas, but to have the ability to click 'shop player' from the player screen would help save some time. Currently only have the ability to shop a player by going to the roster screen.
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Like OOTP Baseball, I would also be interested to see a number system as an alternative to the star ratings. At least to have an option to see a little more division between some of the players when scouting or looking at a trade.
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-Team records: like which team won the most championships, scored the most goalsin a season, etc, etc...
-Custom 12 team playoff format. You have 6 team format. Would 12 be so hard? |
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