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-   -   Player Evaluation numbers on AI settings (https://forums.ootpdevelopments.com//showthread.php?t=258089)

radiorosco 08-25-2015 12:00 AM

Player Evaluation numbers on AI settings
 
Do most of you stick with the default percent's or tweak them a bit?

Habsfan18 08-25-2015 12:08 AM

I go with:

40
30
20
10

And also make sure "overall ratings based on ai evalution and not pure ratings" is enabled.

That way, overalls are based on a nice mix of both ratings and recent years stats. Overalls jump when a player is coming off a great season, even if his individual ratings are not that impressive.

radiorosco 08-25-2015 12:20 AM

Thanks for the info!

Honorable_Pawn 08-25-2015 05:25 AM

23
32
25
20

NCBeachBum 08-26-2015 02:23 AM

15
50
25
10

SirMichaelJordan 08-26-2015 12:34 PM

My favorites are

0
50
25
25

&

25
25
25
25

TGH-Adfabre 08-26-2015 12:52 PM

Ratings Only

MizzouRah 08-26-2015 06:17 PM

50/30/15/5

Questdog 08-26-2015 06:41 PM

I think giving more weight to the past 2 seasons only confuses the AI during the season. It is good for the off-season and salary calculations, but if Billy Bob sucks now, who cares if he was any good 2 years ago? I'll bench his butt and I want the AI to, also.

I am currently using 25/68/5/2

I also think going all-ratings is not good for the AI. It appears that the AI evaluates stats better than it does the ratings. This is especially true if you play in an environment that does not produce stats the same as current MLB.

For instance, if you play in an era when Home Runs are more scarce, the AI will over-value the Power rating.

dg32 08-26-2015 06:44 PM

I'm using:

10
60
20
10

facelessman 08-26-2015 07:47 PM

It seems most folks like the low ratings weight, and tier down from current to two years ago.

This is quite helpful for a noob like me.

Thanks!

NCBeachBum 08-26-2015 08:00 PM

Quote:

Originally Posted by facelessman (Post 3914243)
It seems most folks like the low ratings weight, and tier down from current to two years ago.

This is quite helpful for a noob like me.

Thanks!

Just to explain a bit, this is very much a 'feel' thing. If you go too heavily on ratings, you'll sometimes see a guy having a somewhat lucky near-MVP or near-Cy type season, take a huge rating hit at the same time his luck runs out... and suddenly never, ever play again. "Joe hit .320 with 23 homers before the All-Star break, but after an injury and a ratings hit he only came to the plate 30 times in the second half, hitting .240." It just doesn't feel like the real world when the decisions are being made based on a guys ratings instead of his stats. The whole slow decline of his numbers, a sudden slump that never ends, until finally he ends up losing chances to refind that old magic just feels more real, more organic.

MizzouRah 08-26-2015 10:33 PM

I really don't think these settings do all that much.. unless you use extreme numbers one way or the other... pure speculation on my part.

Questdog 08-27-2015 12:40 AM

Quote:

Originally Posted by MizzouRah (Post 3914335)
I really don't think these settings do all that much.. unless you use extreme numbers one way or the other... pure speculation on my part.

They do indeed do much.....

sprague 08-27-2015 12:58 AM

Quote:

Originally Posted by Questdog (Post 3914366)
They do indeed do much.....

I agree.
One qs with mostly stats ratings, Atlanta has ss Simmons in aaa all year.
More ratings he is called up the next day and is never demoted.

The trick is finding the right balance of ratings and stats. Like quest I agree that 2 years ago are mostly useless for ai.

Now I go with 30 60 8 2

SirMichaelJordan 08-27-2015 01:43 AM

Quote:

Originally Posted by sprague (Post 3914376)
I agree.

One qs with mostly stats ratings, Atlanta has ss Simmons in aaa all year.

More ratings he is called up the next day and is never demoted.



The trick is finding the right balance of ratings and stats. Like quest I agree that 2 years ago are mostly useless for ai.



Now I go with 30 60 8 2


They are very much useful for the AI. Like you said its about balance.

Everyone has their uses. Some may want AI to be perfect in their decisions while others may want realism and watching the AI DFA a player who was an all star 1-2 years ago because he had a bad couple months is not that realistic especially if the said player is still young..

wsenkow 08-27-2015 05:23 AM

I'm in my 6th year as GM of the Twins, using 60/25/10/5, but very tempted to try 50/33/13/4

MizzouRah 08-27-2015 12:32 PM

Quote:

Originally Posted by Questdog (Post 3914366)
They do indeed do much.....

Excellent sir!

I haven't seen anything crazy using 50/30/15/5 so maybe they are doing their thing. ;)

NoOne 08-27-2015 01:06 PM

using stats to some extent will make decisions a little more life-like. GMs will have a chance to be fooled by randomness(stats) instead of using the concrete ratings, which determine actual probability of success within the game. this assumes 'normal' scouting accuracy or better. i have no experience with lesser accurate scouting in regards to these settings.

if you resim 2015 over many times (50+), and then repeat that process while keeping all settings, players, coaches, the year(2015) the same except for Scouting/AI Eval options, you will see that 100% accurate or normal accuracy for ratings and no stats ai eval results in elevated league-wide offensive numbers when compared to 100% stats evaluation. the proof is in the pudding. this is based on empirical evidence, not personal preference or emotional attachment to one settings or another.

i am not suggesting you use any particular method, but understanding how it influences the ai might help you decide how you want to play the game and how you want it to work.

stats are a derivative of ratings and numerous other factors in the game, including luck. so, if you use stats for evaluation, they do not paint as clear a picture - this is incontrevertable fact. they are mucked up by many factors outside of the player's actual ability. whether or not you prefer that element in the game is a matter of opinion.

lowering scouting below 'normal' and having really poor scouts/scouting budgets may make what i said false. i have never tested this setting in that environment. so, there is possibly a break-even point where stats will start to become a better indicator of future sucess as scouting gets less and less accurate/reliable.

Questdog 08-27-2015 01:38 PM

Quote:

Originally Posted by NoOne (Post 3914546)
using stats to some extent will make decisions a little more life-like. GMs will have a chance to be fooled by randomness(stats) instead of using the concrete ratings, which determine actual probability of success within the game. this assumes 'normal' scouting accuracy or better. i have no experience with lesser accurate scouting in regards to these settings.

if you resim 2015 over many times (50+), and then repeat that process while keeping all settings, players, coaches, the year(2015) the same except for Scouting/AI Eval options, you will see that 100% accurate or normal accuracy for ratings and no stats ai eval results in elevated league-wide offensive numbers when compared to 100% stats evaluation. the proof is in the pudding. this is based on empirical evidence, not personal preference or emotional attachment to one settings or another.

i am not suggesting you use any particular method, but understanding how it influences the ai might help you decide how you want to play the game and how you want it to work.

stats are a derivative of ratings and numerous other factors in the game, including luck. so, if you use stats for evaluation, they do not paint as clear a picture - this is incontrevertable fact. they are mucked up by many factors outside of the player's actual ability. whether or not you prefer that element in the game is a matter of opinion.

lowering scouting below 'normal' and having really poor scouts/scouting budgets may make what i said false. i have never tested this setting in that environment. so, there is possibly a break-even point where stats will start to become a better indicator of future sucess as scouting gets less and less accurate/reliable.

This would be 100% true if the AI evaluated the ratings 100% accurately, which it does not do.

Having a healthy chunk of stats in the AI evaluation helps compensate for the shortcoming of the ratings evaluation routines. It let's the AI see for itself that the fella it thought would do well as starting pitcher really is worthless.


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