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-   OOTP 16 - Technical Support (https://forums.ootpdevelopments.com//forumdisplay.php?f=3897)
-   -   Trouble with FaceGen or 3D crashes? See here! (https://forums.ootpdevelopments.com//showthread.php?t=252113)

Markus Heinsohn 03-21-2015 08:40 AM

Trouble with FaceGen or 3D crashes? See here!
 
2 Attachment(s)
OOTP 16 utilizes some advanced OpenGL features now, which may be problematic on a small number of systems. So, in order to fix the problems we need your help.

But first, please make sure you install the latest version of drivers for your graphics card! Often outdated drivers are the reason for 3D / Facegen problems.

OOTP 16 needs at least support for OpenGL 1.4, but support for OpenGL 2.0 is recommended. This is supported by most graphic cards with up-to-date drivers.

We suggest playing around with the OpenGL settings (Game Settings -> Facegen & 3D tab), you could try setting the "Open GL Shader Mode" to "Disable OpenGL shader" for example, this will ensure the game works with older systems that only support OpenGL 1.4.

If it still does not work, we need to know your exact system specs which can be obtained by an application called Opengl Caps viewer. You can download it here:
Download OpenGL Caps Viewer.

After you installed & started it, click on the tools tab and then on "export data" (see image). In the new window click on "txt export" (see image). Please post the text file here or simply copy and paste the text directly.

Thank you!
Markus

GoBucsGo 03-21-2015 08:45 AM

===================================[ System / CPU ]
- CPU Name: Intel(R) Pentium(R) Dual CPU T3400 @ 2.16GHz
- CPU Core Speed: 2161 MHz
- CPU logical cores: 2
- Family: 6 - Model: 15 - Stepping: 13
- Physical Memory Size: 2048 MB
- Operating System: Windows 7 32-bit build 7601 [Service Pack 1]
- PhysX Version: drivers not installed


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1366x768 @ 60 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
- Name: Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
- GPU codename: GMA 4500MDH
- Device ID: 8086-2A42
- Subdevice ID: 1028- 2AA
- Driver: 8.15.10.1749 (5-6-2009)
- Bus Id: -1
- Shader cores: 10
- BIOS version: Intel Video BIOS
- Memory size: 781MB
- Memory type:
- Memory bus width: 0-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: Microsoft Corporation
- OpenGL renderer: GDI Generic
- OpenGL Version: 1.1.0
- GLSL (OpenGL Shading Language) Version: n.a.
- ARB Texture Units: 0
- Vertex Shader Texture Units: 0
- Pixel Shader Texture Units: 0
- Geometry Shader Texture Units: 0
- Max Texture Size: 1024x1024
- Max Anisotropic Filtering Value: X1.0
- Max Point Sprite Size: 1.0
- Max Dynamic Lights: 8
- Max Viewport Size: 16384x16384
- Max Vertex Uniform Components: 0
- Max Fragment Uniform Components: 0
- Max Geometry Uniform Components: 0
- Max Varying Float: 0
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[no]
- Multiple Render Targets / Max draw buffers: 0
- Pixel Buffer Objects (PBO) Support:[no]
- S3TC Texture Compression Support:[no]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[no]
- Floating Point Textures Support:[no]
- OpenGL Extensions: 2 extensions (GL=2 and WGL=0)
<li>GL_WIN_swap_hint</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
- OpenGL Extensions: 2 extensions (GL=2 and WGL=0)
<li>GL_WIN_swap_hint</li>
<li>GL_EXT_bgra</li>
- OpenGL core capabilities: 176 caps listed
<li>GL_MAX_LIST_NESTING: 64</li>
<li>GL_MAX_EVAL_ORDER: 30</li>
<li>GL_MAX_LIGHTS: 8</li>
<li>GL_MAX_CLIP_PLANES: 6</li>
<li>GL_MAX_TEXTURE_SIZE: 1024</li>
<li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
<li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
<li>GL_MAX_NAME_STACK_DEPTH: 128</li>
<li>GL_MAX_PROJECTION_STACK_DEPTH: 10</li>
<li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
<li>GL_MAX_VIEWPORT_DIMS: 16384</li>
<li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_3D_TEXTURE_SIZE: 0</li>
<li>GL_MAX_ELEMENTS_VERTICES: 256</li>
<li>GL_MAX_ELEMENTS_INDICES: 2048</li>
<li>GL_MAX_TEXTURE_UNITS: 0</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 0</li>
<li>GL_MAX_TEXTURE_LOD_BIAS: 0</li>
<li>GL_MAX_DRAW_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATTRIBS: 0</li>
<li>GL_MAX_TEXTURE_COORDS: 0</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_VARYING_FLOATS: 0</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_CLIP_DISTANCES: 6</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS: 0</li>
<li>GL_MAX_VARYING_COMPONENTS: 0</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 0</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 0</li>
<li>GL_MAX_SAMPLES: 0</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 0</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 0</li>
<li>GL_MAX_SAMPLES_EXT: 0</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 0</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 0</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE: 0</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 0</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: 0</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 0</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_INTEGER_SAMPLES: 0</li>
<li>GL_PROVOKING_VERTEX: 0</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li>
<li>GL_MAX_SUBROUTINES: 0</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_PATCH_VERTICES: 0</li>
<li>GL_MAX_TESS_GEN_LEVEL: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_STREAMS: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VARYING_VECTORS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VIEWPORTS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li>
<li>GL_MAX_IMAGE_SAMPLES: 0</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li>
<li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li>
<li>GL_MAX_CULL_DISTANCES: 0</li>
<li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li>
- OpenGL extension capabilities: 1 caps listed


===================================[ Misc. ]


===================================[ Related Graphics Drivers ]
- Graphics Drivers | Geeks3D


===================================[ Related Graphics Cards Reviews ]
- Graphics Cards | Geeks3D

Go Tribe 03-21-2015 08:48 AM

disregard this attachment - posted it from the wrong pc. dang it

billgliwa 03-21-2015 08:53 AM

facegen issues
 
GPU Caps Viewer v1.23.0.1
GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
================================================== =


===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM) i3-2310M CPU @ 2.10GHz
- CPU Core Speed: 2095 MHz
- CPU logical cores: 4
- Family: 6 - Model: 10 - Stepping: 7
- Physical Memory Size: 4096 MB
- Operating System: Windows 7 32-bit build 7601 [Service Pack 1]
- PhysX Version: drivers not installed


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1366x768 @ 60 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
- Name: Intel(R) HD Graphics Family
- GPU codename: SandyBridge(GT2)
- Device ID: 8086- 116
- Subdevice ID: 1179-FC50
- Driver: 8.15.10.2353 (4-4-2011) - GL:ig4icd32.dll
- Bus Id: -1
- Shader cores: 12
- Texture units: 1
- TDP: 35W
- BIOS version: Intel Video BIOS
- Memory size: 1158MB
- Memory type:
- Memory bus width: 0-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: Intel
- OpenGL renderer: Intel(R) HD Graphics Family
- OpenGL Version: 3.0.0 - Build 8.15.10.2353
- GLSL (OpenGL Shading Language) Version: 1.30 - Intel Build 8.15.10.2353
- ARB Texture Units: 8
- Vertex Shader Texture Units: 16
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 4096x4096
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 255.0
- Max Dynamic Lights: 8
- Max Viewport Size: 4096x4096
- Max Vertex Uniform Components: 512
- Max Fragment Uniform Components: 1024
- Max Geometry Uniform Components: 0
- Max Varying Float: 41
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[no]
- MSAA: 4X
- OpenGL Extensions: 103 extensions (GL=90 and WGL=13)
<li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_texture3D (Requires OpenGL 1.2)</li>
<li>GL_EXT_clip_volume_hint</li>
<li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)</li>
<li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li>
<li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li>
<li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li>
<li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li>
<li>GL_ARB_multitexture (OpenGL 1.3)</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
<li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_ARB_texture_cube_map (OpenGL 1.3)</li>
<li>GL_ARB_transpose_matrix (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_add (OpenGL 1.3)</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li>
<li>GL_ARB_texture_compression (OpenGL 1.3)</li>
<li>GL_3DFX_texture_compression_FXT1</li>
<li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li>
<li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li>
<li>GL_ARB_point_parameters (OpenGL 1.4)</li>
<li>GL_ARB_texture_env_combine (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li>
<li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li>
<li>GL_ARB_shadow (OpenGL 1.4)</li>
<li>GL_ARB_window_pos (OpenGL 1.4)</li>
<li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li>
<li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li>
<li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li>
<li>GL_EXT_texture_rectangle (Requires OpenGL 1.3)</li>
<li>GL_ARB_fragment_program (OpenGL 1.3)</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_ATI_separate_stencil (Requires OpenGL 1.2.1)</li>
<li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li>
<li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_ARB_occlusion_query (OpenGL 1.5)</li>
<li>GL_ARB_fragment_shader (OpenGL 2.0)</li>
<li>GL_ARB_shader_objects (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_100 (OpenGL 2.0)</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_vertex_shader (OpenGL 2.0)</li>
<li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li>
<li>GL_ARB_point_sprite (OpenGL 2.0)</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_ARB_depth_texture (OpenGL 1.4)</li>
<li>GL_ARB_texture_rectangle (OpenGL 3.1)</li>
<li>GL_ARB_draw_buffers (OpenGL 2.0)</li>
<li>GL_ARB_color_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_half_float_pixel (OpenGL 3.0)</li>
<li>GL_ARB_texture_float (OpenGL 3.0)</li>
<li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li>
<li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li>
<li>GL_ARB_draw_instanced (OpenGL 3.1)</li>
<li>GL_ARB_half_float_vertex (OpenGL 2.1)</li>
<li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li>
<li>GL_WIN_swap_hint</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_ARB_multisample (OpenGL 1.3)</li>
<li>GL_EXT_packed_float (OpenGL 3.0)</li>
<li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li>
<li>GL_ARB_texture_rg (OpenGL 3.0)</li>
<li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_NV_conditional_render (OpenGL 3.0)</li>
<li>GL_EXT_texture_swizzle (OpenGL 2.1)</li>
<li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li>
<li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_EXT_transform_feedback (OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li>
<li>GL_ARB_framebuffer_object (OpenGL 3.0)</li>
<li>GL_EXT_texture_array (OpenGL 3.0)</li>
<li>GL_EXT_texture_integer (OpenGL 3.0)</li>
<li>GL_ARB_map_buffer_range (OpenGL 2.1)</li>
<li>GL_EXT_texture_snorm</li>
<li>GL_INTEL_performance_queries</li>
<li>GL_ARB_vertex_array_object (OpenGL 2.1)</li>
<li>WGL_EXT_depth_float</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_framebuffer_sRGB (OpenGL 2.0)</li>
<li>WGL_ARB_create_context (OpenGL 3.0)</li>
<li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li>
- OpenGL Extensions: 103 extensions (GL=90 and WGL=13)
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_texture3D</li>
<li>GL_EXT_clip_volume_hint</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_SGIS_texture_edge_clamp</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_ARB_multitexture</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_NV_blend_square</li>
<li>GL_ARB_texture_compression</li>
<li>GL_3DFX_texture_compression_FXT1</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_window_pos</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_ARB_vertex_program</li>
<li>GL_EXT_texture_rectangle</li>
<li>GL_ARB_fragment_program</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_ATI_separate_stencil</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_fragment_shader</li>
<li>GL_ARB_shader_objects</li>
<li>GL_ARB_shading_language_100</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_vertex_shader</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_ARB_point_sprite</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_texture_rectangle</li>
<li>GL_ARB_draw_buffers</li>
<li>GL_ARB_color_buffer_float</li>
<li>GL_ARB_half_float_pixel</li>
<li>GL_ARB_texture_float</li>
<li>GL_ARB_pixel_buffer_object</li>
<li>GL_EXT_framebuffer_object</li>
<li>GL_ARB_draw_instanced</li>
<li>GL_ARB_half_float_vertex</li>
<li>GL_EXT_draw_buffers2</li>
<li>GL_WIN_swap_hint</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_ARB_multisample</li>
<li>GL_EXT_packed_float</li>
<li>GL_EXT_texture_shared_exponent</li>
<li>GL_ARB_texture_rg</li>
<li>GL_ARB_texture_compression_rgtc</li>
<li>GL_NV_conditional_render</li>
<li>GL_EXT_texture_swizzle</li>
<li>GL_ARB_framebuffer_sRGB</li>
<li>GL_EXT_packed_depth_stencil</li>
<li>GL_ARB_depth_buffer_float</li>
<li>GL_EXT_transform_feedback</li>
<li>GL_EXT_framebuffer_blit</li>
<li>GL_EXT_framebuffer_multisample</li>
<li>GL_ARB_framebuffer_object</li>
<li>GL_EXT_texture_array</li>
<li>GL_EXT_texture_integer</li>
<li>GL_ARB_map_buffer_range</li>
<li>GL_EXT_texture_snorm</li>
<li>GL_INTEL_performance_queries</li>
<li>GL_ARB_vertex_array_object</li>
<li>WGL_EXT_depth_float</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_swap_control</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_framebuffer_sRGB</li>
<li>WGL_ARB_create_context</li>
<li>WGL_EXT_pixel_format_packed_float</li>
- OpenGL core capabilities: 176 caps listed
<li>GL_MAX_LIST_NESTING: 64</li>
<li>GL_MAX_EVAL_ORDER: 32</li>
<li>GL_MAX_LIGHTS: 8</li>
<li>GL_MAX_CLIP_PLANES: 6</li>
<li>GL_MAX_TEXTURE_SIZE: 4096</li>
<li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
<li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
<li>GL_MAX_NAME_STACK_DEPTH: 128</li>
<li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li>
<li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
<li>GL_MAX_VIEWPORT_DIMS: 4096</li>
<li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_3D_TEXTURE_SIZE: 256</li>
<li>GL_MAX_ELEMENTS_VERTICES: 1024</li>
<li>GL_MAX_ELEMENTS_INDICES: 1024</li>
<li>GL_MAX_TEXTURE_UNITS: 8</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096</li>
<li>GL_MAX_TEXTURE_LOD_BIAS: 15</li>
<li>GL_MAX_DRAW_BUFFERS: 8</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16</li>
<li>GL_MAX_TEXTURE_COORDS: 8</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 16</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 512</li>
<li>GL_MAX_VARYING_FLOATS: 41</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16</li>
<li>GL_MAX_CLIP_DISTANCES: 6</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS: 256</li>
<li>GL_MAX_VARYING_COMPONENTS: 41</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 64</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 4096</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8</li>
<li>GL_MAX_SAMPLES: 4</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 4096</li>
<li>GL_MAX_SAMPLES_EXT: 4</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 256</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 64</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 4096</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE: 0</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 0</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: 0</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 0</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_INTEGER_SAMPLES: 0</li>
<li>GL_PROVOKING_VERTEX: 0</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li>
<li>GL_MAX_SUBROUTINES: 0</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_PATCH_VERTICES: 0</li>
<li>GL_MAX_TESS_GEN_LEVEL: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_STREAMS: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VARYING_VECTORS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VIEWPORTS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li>
<li>GL_MAX_IMAGE_SAMPLES: 0</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li>
<li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li>
<li>GL_MAX_CULL_DISTANCES: 0</li>
<li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li>
- OpenGL extension capabilities: 37 caps listed
<li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 4096 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_SAMPLES_EXT: 4 (GL_EXT_framebuffer_multisample)</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 256 (GL_EXT_texture_array)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 64 (GL_EXT_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4 (GL_EXT_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4 (GL_EXT_transform_feedback)</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 4096 (GL_ARB_texture_rectangle)</li>
<li>GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 4096 (GL_ARB_texture_cube_map)</li>
<li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 6 (GL_ARB_texture_compression)</li>
<li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 512 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VARYING_FLOATS: 41 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 1024 (GL_ARB_fragment_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program)</li>
<li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 0 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 4096 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_SAMPLES: 4 (GL_ARB_framebuffer_object)</li>
<li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li>
<li>GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters)</li>


===================================[ Misc. ]


===================================[ Related Graphics Drivers ]
- Graphics Drivers | Geeks3D


===================================[ Related Graphics Cards Reviews ]
- Graphics Cards | Geeks3D

billgliwa 03-21-2015 09:06 AM

I tried disabling it all and nothing seems to work :O(

Jorin Guderian 03-21-2015 09:11 AM

Hey GoBucsGo,
it looks like you simply need to update the drivers of your graphics card.
The report shows you have a "GMA 4500MDH" which is capable of
opengl 2.0, but in the report it sais opengl1.1. Get the newest graphics driver from the intel website and it should work.

GoBucsGo 03-21-2015 09:30 AM

Quote:

Originally Posted by Jorin Guderian (Post 3831975)
Hey GoBucsGo,
it looks like you simply need to update the drivers of your graphics card.
The report shows you have a "GMA 4500MDH" which is capable of
opengl 2.0, but in the report it sais opengl1.1. Get the newest graphics driver from the intel website and it should work.

Oh my! This actually worked. You're the man!! Thanks a ton!

Jorin Guderian 03-21-2015 09:42 AM

Hey billgliwa,
your graphics setup looks fine. Please write here what kind of problems you exactly have. Also do the following: Start oopt16, go to settings/troubleshouting and in the dropdown choose "write ootp debug info into file". Then start a new game in 3d mode or generate a new face somewhere. Then go back to settings/troubleshouting and click on
"open log file ootp_trace.txt". Please post this textfile here.

billgliwa 03-21-2015 10:05 AM

If I try and just simulate games it works fine but if I try and play pbp it crashes even before the game starts. Marcus told me in another post to disable the 3d and that they were working on this bug. I did as he told me to do but I am not able to play games individually.

IanIachimoe 03-21-2015 10:08 AM

anything anyone could do to help me start playing would be GREATLY appreciated. thanks again for all the help.

so far,this morning, my game has made it farther than it has @ anytime yesterday by disabling the OpenGL settings. feeling optimistic about today.

here are the results of my OpenGL viewer:

================================================== =
GPU Caps Viewer v1.23.0.1
GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
================================================== =


===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz
- CPU Core Speed: 2793 MHz
- CPU logical cores: 2
- Family: 6 - Model: 7 - Stepping: 10
- Physical Memory Size: 4096 MB
- Operating System: Windows Vista 64-bit build 6002 [Service Pack 2]
- PhysX Version: drivers not installed


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1600x900 @ 60 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
- Name: Intel(R) G33/G31 Express Chipset Family
- GPU codename: GMA 3100
- Device ID: 8086-29C2
- Subdevice ID: 1028- 27D
- Driver: 7.14.10.1437 (2-11-2008) - GL:ig4icd64.dll
- Bus Id: -1
- BIOS version: Intel Video BIOS
- Memory size: 320MB
- Memory type:
- Memory bus width: 0-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: Intel
- OpenGL renderer: Intel Bear Lake B
- OpenGL Version: 1.4.0 - Build 7.14.10.1437
- GLSL (OpenGL Shading Language) Version: n.a.
- ARB Texture Units: 8
- Vertex Shader Texture Units: 0
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 2048x2048
- Max Anisotropic Filtering Value: X4.0
- Max Point Sprite Size: 1.0
- Max Dynamic Lights: 16
- Max Viewport Size: 2048x2048
- Max Vertex Uniform Components: 0
- Max Fragment Uniform Components: 0
- Max Geometry Uniform Components: 0
- Max Varying Float: 0
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[no]
- Multiple Render Targets / Max draw buffers: 0
- Pixel Buffer Objects (PBO) Support:[no]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[no]
- Floating Point Textures Support:[no]
- OpenGL Extensions: 56 extensions (GL=49 and WGL=7)
<li>GL_ARB_depth_texture (OpenGL 1.4)</li>
<li>GL_ARB_fragment_program (OpenGL 1.3)</li>
<li>GL_ARB_multitexture (OpenGL 1.3)</li>
<li>GL_ARB_point_parameters (OpenGL 1.4)</li>
<li>GL_ARB_shadow (OpenGL 1.4)</li>
<li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li>
<li>GL_ARB_texture_compression (OpenGL 1.3)</li>
<li>GL_ARB_texture_cube_map (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_add (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_combine (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li>
<li>GL_ARB_transpose_matrix (OpenGL 1.3)</li>
<li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li>
<li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li>
<li>GL_ARB_window_pos (OpenGL 1.4)</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
<li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li>
<li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li>
<li>GL_EXT_clip_volume_hint</li>
<li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_cull_vertex</li>
<li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li>
<li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li>
<li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li>
<li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture3D (Requires OpenGL 1.2)</li>
<li>GL_3DFX_texture_compression_FXT1</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li>
<li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li>
<li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li>
<li>GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)</li>
<li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li>
- OpenGL Extensions: 56 extensions (GL=49 and WGL=7)
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_fragment_program</li>
<li>GL_ARB_multitexture</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_texture_compression</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_ARB_vertex_program</li>
<li>GL_ARB_window_pos</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_clip_volume_hint</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_EXT_cull_vertex</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_EXT_texture3D</li>
<li>GL_3DFX_texture_compression_FXT1</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_NV_blend_square</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_SGIS_texture_edge_clamp</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_swap_control</li>
- OpenGL core capabilities: 176 caps listed
<li>GL_MAX_LIST_NESTING: 64</li>
<li>GL_MAX_EVAL_ORDER: 32</li>
<li>GL_MAX_LIGHTS: 16</li>
<li>GL_MAX_CLIP_PLANES: 6</li>
<li>GL_MAX_TEXTURE_SIZE: 2048</li>
<li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
<li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
<li>GL_MAX_NAME_STACK_DEPTH: 128</li>
<li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li>
<li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
<li>GL_MAX_VIEWPORT_DIMS: 2048</li>
<li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_3D_TEXTURE_SIZE: 128</li>
<li>GL_MAX_ELEMENTS_VERTICES: 1024</li>
<li>GL_MAX_ELEMENTS_INDICES: 1024</li>
<li>GL_MAX_TEXTURE_UNITS: 8</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 1024</li>
<li>GL_MAX_TEXTURE_LOD_BIAS: 15</li>
<li>GL_MAX_DRAW_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16</li>
<li>GL_MAX_TEXTURE_COORDS: 8</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 16</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_VARYING_FLOATS: 0</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_CLIP_DISTANCES: 6</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS: 0</li>
<li>GL_MAX_VARYING_COMPONENTS: 0</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 0</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 0</li>
<li>GL_MAX_SAMPLES: 0</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 0</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 0</li>
<li>GL_MAX_SAMPLES_EXT: 0</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 0</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 0</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE: 0</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 0</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: 0</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 0</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_INTEGER_SAMPLES: 0</li>
<li>GL_PROVOKING_VERTEX: 0</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li>
<li>GL_MAX_SUBROUTINES: 0</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_PATCH_VERTICES: 0</li>
<li>GL_MAX_TESS_GEN_LEVEL: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_STREAMS: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VARYING_VECTORS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VIEWPORTS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li>
<li>GL_MAX_IMAGE_SAMPLES: 0</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li>
<li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li>
<li>GL_MAX_CULL_DISTANCES: 0</li>
<li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li>
- OpenGL extension capabilities: 13 caps listed
<li>GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 0 (GL_ARB_multitexture)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 1024 (GL_ARB_texture_cube_map)</li>
<li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 6 (GL_ARB_texture_compression)</li>
<li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 4.000000 (GL_EXT_texture_filter_anisotropic)</li>
<li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program)</li>
<li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li>
<li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li>
<li>GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters)</li>


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billgliwa 03-21-2015 10:17 AM

I did as you said, but it crashes when I enable 3d. It isn't writing an error log. I've tried it 3 times, 2 times with trying to start the game and 1 time with face gen, but it crashes both ways.

billgliwa 03-21-2015 10:22 AM

Ok, as a follow up.... I've tried a few different things and I disabled sound and now the game starts. No player pics but it starts.

dodger300 03-21-2015 10:43 AM

Downloaded caps viewer hit export data and that crashed. I give up for now.

Markus Heinsohn 03-21-2015 10:45 AM

Quote:

Originally Posted by billgliwa (Post 3832041)
Ok, as a follow up.... I've tried a few different things and I disabled sound and now the game starts. No player pics but it starts.

Okay, so I suggest updating your sound card drivers.

Markus Heinsohn 03-21-2015 10:46 AM

Quote:

Originally Posted by dodger300 (Post 3832065)
Downloaded caps viewer hit export data and that crashed. I give up for now.

Try updating your video card drivers, please.

Markus Heinsohn 03-21-2015 10:49 AM

Quote:

Originally Posted by IanIachimoe (Post 3832030)
anything anyone could do to help me start playing would be GREATLY appreciated. thanks again for all the help.

so far,this morning, my game has made it farther than it has @ anytime yesterday by disabling the OpenGL settings. feeling optimistic about today.

Your system supports OpenGL 1.4, that should work in theory, but only with OpenGL shaders disabled (Facegen & 3D settings tab in the Settings dialog, File Menu).

Also, try updating your video card drivers, please.

IanIachimoe 03-21-2015 11:32 AM

Quote:

Originally Posted by Markus Heinsohn (Post 3832078)
Your system supports OpenGL 1.4, that should work in theory, but only with OpenGL shaders disabled (Facegen & 3D settings tab in the Settings dialog, File Menu).

Also, try updating your video card drivers, please.

thanks for the response!

after checking, no updates available/needed for my drivers; but game seems to be working a lot better with the OpenGL shaders disabled. only played around for a few minutes, but no crashes yet. I couldn't leave the manager's homescreen before w/o a crash.

new game looks amazing! :friday:

probably a dumb question, but am I missing anything with the shaders disabled? I've been thinking for awhile now that it was probably time to get a new CPU. maybe OOTP is the push I needed.

Markus Heinsohn 03-21-2015 11:54 AM

Quote:

Originally Posted by IanIachimoe (Post 3832132)
thanks for the response!

after checking, no updates available/needed for my drivers; but game seems to be working a lot better with the OpenGL shaders disabled. only played around for a few minutes, but no crashes yet. I couldn't leave the manager's homescreen before w/o a crash.

new game looks amazing! :friday:

probably a dumb question, but am I missing anything with the shaders disabled? I've been thinking for awhile now that it was probably time to get a new CPU. maybe OOTP is the push I needed.

Well, 3D and FaceGen looks better with shaders.

Go Tribe 03-21-2015 03:44 PM

==================================================
GPU Caps Viewer v1.23.0.1
GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
================================================== =


===================================[ System / CPU ]
- CPU Name: Pentium(R) Dual-Core CPU T4400 @ 2.20GHz
- CPU Core Speed: 2194 MHz
- CPU logical cores: 2
- Family: 6 - Model: 7 - Stepping: 10
- Physical Memory Size: 4096 MB
- Operating System: Windows 8.1 64-bit build 9600
- PhysX Version: drivers not installed


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1366x768 @ 60 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
- Name: Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1)
- GPU codename: GMA 4500MDH
- Device ID: 8086-2A42
- Subdevice ID: 1043-1862
- Driver: 8.15.10.2702 (3-11-2013)
- Bus Id: -1
- Shader cores: 10
- BIOS version: Intel Video BIOS
- Memory size: 1806MB
- Memory type:
- Memory bus width: 0-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: Microsoft Corporation
- OpenGL renderer: GDI Generic
- OpenGL Version: 1.1.0
- GLSL (OpenGL Shading Language) Version: n.a.
- ARB Texture Units: 0
- Vertex Shader Texture Units: 0
- Pixel Shader Texture Units: 0
- Geometry Shader Texture Units: 0
- Max Texture Size: 1024x1024
- Max Anisotropic Filtering Value: X1.0
- Max Point Sprite Size: 1.0
- Max Dynamic Lights: 8
- Max Viewport Size: 16384x16384
- Max Vertex Uniform Components: 0
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- Frame Buffer Objects (FBO) Support:[no]
- Multiple Render Targets / Max draw buffers: 0
- Pixel Buffer Objects (PBO) Support:[no]
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- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[no]
- Floating Point Textures Support:[no]
- OpenGL Extensions: 2 extensions (GL=2 and WGL=0)
<li>GL_WIN_swap_hint</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
- OpenGL Extensions: 2 extensions (GL=2 and WGL=0)
<li>GL_WIN_swap_hint</li>
<li>GL_EXT_bgra</li>
- OpenGL core capabilities: 176 caps listed
<li>GL_MAX_LIST_NESTING: 64</li>
<li>GL_MAX_EVAL_ORDER: 30</li>
<li>GL_MAX_LIGHTS: 8</li>
<li>GL_MAX_CLIP_PLANES: 6</li>
<li>GL_MAX_TEXTURE_SIZE: 1024</li>
<li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
<li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
<li>GL_MAX_NAME_STACK_DEPTH: 128</li>
<li>GL_MAX_PROJECTION_STACK_DEPTH: 10</li>
<li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
<li>GL_MAX_VIEWPORT_DIMS: 16384</li>
<li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_3D_TEXTURE_SIZE: 0</li>
<li>GL_MAX_ELEMENTS_VERTICES: 256</li>
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<li>GL_MAX_CLIP_DISTANCES: 6</li>
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<li>GL_MAX_VARYING_COMPONENTS: 0</li>
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<li>GL_MAX_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 0</li>
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<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 0</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 0</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE: 0</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 0</li>
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<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 0</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: 0</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 0</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_INTEGER_SAMPLES: 0</li>
<li>GL_PROVOKING_VERTEX: 0</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
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<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li>
<li>GL_MAX_SUBROUTINES: 0</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_PATCH_VERTICES: 0</li>
<li>GL_MAX_TESS_GEN_LEVEL: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_STREAMS: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VARYING_VECTORS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VIEWPORTS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li>
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<li>GL_MAX_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li>
<li>GL_MAX_IMAGE_SAMPLES: 0</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li>
<li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li>
<li>GL_MAX_CULL_DISTANCES: 0</li>
<li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li>
- OpenGL extension capabilities: 1 caps listed


===================================[ Misc. ]


===================================[ Related Graphics Drivers ]
- Graphics Drivers | Geeks3D


===================================[ Related Graphics Cards Reviews ]
- Graphics Cards | Geeks3D

hobbitrjw 03-21-2015 04:05 PM

What I did was shut off all my 3D and face gen options and I avoided anymore crashes that way,but I still want to post this because previous years versions of OOTP I have never had any problems like this with.


================================================== =
GPU Caps Viewer v1.23.0.1
GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
================================================== =


===================================[ System / CPU ]
- CPU Name: Intel(R) Pentium(R) Dual CPU T2370 @ 1.73GHz
- CPU Core Speed: 1729 MHz
- CPU logical cores: 2
- Family: 6 - Model: 15 - Stepping: 13
- Physical Memory Size: 1024 MB
- Operating System: Windows Vista 32-bit build 6001 [Service Pack 1]
- PhysX Version: 9090428


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1280x800 @ 60 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
- Name: Mobile Intel(R) 965 Express Chipset Family
- GPU codename: GMA X3100
- Device ID: 8086-2A02
- Subdevice ID: 1179-FF00
- Driver: 7.14.10.1329 (9-13-2007) - GL:ig4icd32.dll
- Bus Id: -1
- Shader cores: 8
- BIOS version: Intel Video BIOS
- Memory size: 320MB
- Memory type:
- Memory bus width: 0-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: Intel
- OpenGL renderer: Intel 965/963 Graphics Media Accelerator
- OpenGL Version: 1.5.0 - Build 7.14.10.1329
- GLSL (OpenGL Shading Language) Version: n.a.
- ARB Texture Units: 8
- Vertex Shader Texture Units: 0
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 2048x2048
- Max Anisotropic Filtering Value: X2.0
- Max Point Sprite Size: 1.0
- Max Dynamic Lights: 16
- Max Viewport Size: 2048x2048
- Max Vertex Uniform Components: 0
- Max Fragment Uniform Components: 0
- Max Geometry Uniform Components: 0
- Max Varying Float: 0
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[no]
- Multiple Render Targets / Max draw buffers: 0
- Pixel Buffer Objects (PBO) Support:[no]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[no]
- Floating Point Textures Support:[no]
- OpenGL Extensions: 56 extensions (GL=49 and WGL=7)
<li>GL_ARB_depth_texture (OpenGL 1.4)</li>
<li>GL_ARB_fragment_program (OpenGL 1.3)</li>
<li>GL_ARB_multitexture (OpenGL 1.3)</li>
<li>GL_ARB_occlusion_query (OpenGL 1.5)</li>
<li>GL_ARB_point_parameters (OpenGL 1.4)</li>
<li>GL_ARB_shadow (OpenGL 1.4)</li>
<li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li>
<li>GL_ARB_texture_compression (OpenGL 1.3)</li>
<li>GL_ARB_texture_cube_map (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_add (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_combine (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li>
<li>GL_ARB_transpose_matrix (OpenGL 1.3)</li>
<li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li>
<li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li>
<li>GL_ARB_window_pos (OpenGL 1.4)</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
<li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li>
<li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li>
<li>GL_EXT_clip_volume_hint</li>
<li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li>
<li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li>
<li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li>
<li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture3D (Requires OpenGL 1.2)</li>
<li>GL_3DFX_texture_compression_FXT1</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li>
<li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li>
<li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li>
<li>GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)</li>
<li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li>
- OpenGL Extensions: 56 extensions (GL=49 and WGL=7)
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_fragment_program</li>
<li>GL_ARB_multitexture</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_texture_compression</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_ARB_vertex_program</li>
<li>GL_ARB_window_pos</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_clip_volume_hint</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_EXT_texture3D</li>
<li>GL_3DFX_texture_compression_FXT1</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_NV_blend_square</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_SGIS_texture_edge_clamp</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_swap_control</li>
- OpenGL core capabilities: 176 caps listed
<li>GL_MAX_LIST_NESTING: 64</li>
<li>GL_MAX_EVAL_ORDER: 32</li>
<li>GL_MAX_LIGHTS: 16</li>
<li>GL_MAX_CLIP_PLANES: 6</li>
<li>GL_MAX_TEXTURE_SIZE: 2048</li>
<li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
<li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
<li>GL_MAX_NAME_STACK_DEPTH: 128</li>
<li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li>
<li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
<li>GL_MAX_VIEWPORT_DIMS: 2048</li>
<li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_3D_TEXTURE_SIZE: 128</li>
<li>GL_MAX_ELEMENTS_VERTICES: 1024</li>
<li>GL_MAX_ELEMENTS_INDICES: 1024</li>
<li>GL_MAX_TEXTURE_UNITS: 8</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 1024</li>
<li>GL_MAX_TEXTURE_LOD_BIAS: 15</li>
<li>GL_MAX_DRAW_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16</li>
<li>GL_MAX_TEXTURE_COORDS: 8</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 16</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_VARYING_FLOATS: 0</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_CLIP_DISTANCES: 6</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS: 0</li>
<li>GL_MAX_VARYING_COMPONENTS: 0</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 0</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 0</li>
<li>GL_MAX_SAMPLES: 0</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 0</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 0</li>
<li>GL_MAX_SAMPLES_EXT: 0</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 0</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 0</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE: 0</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 0</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: 0</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 0</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_INTEGER_SAMPLES: 0</li>
<li>GL_PROVOKING_VERTEX: 0</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li>
<li>GL_MAX_SUBROUTINES: 0</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_PATCH_VERTICES: 0</li>
<li>GL_MAX_TESS_GEN_LEVEL: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_STREAMS: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VARYING_VECTORS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VIEWPORTS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li>
<li>GL_MAX_IMAGE_SAMPLES: 0</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li>
<li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li>
<li>GL_MAX_CULL_DISTANCES: 0</li>
<li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li>
- OpenGL extension capabilities: 13 caps listed
<li>GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 0 (GL_ARB_multitexture)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 1024 (GL_ARB_texture_cube_map)</li>
<li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 6 (GL_ARB_texture_compression)</li>
<li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 2.000000 (GL_EXT_texture_filter_anisotropic)</li>
<li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program)</li>
<li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li>
<li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li>
<li>GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters)</li>


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